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Removing vials

Dixter

Amateur Web Developer
Joined
Mar 31, 2009
Messages
660
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Hi, how do I make the vial disappear after somebody uses a potion? like instead of getting an empty vial it just disappears. So if i would use up a backpack of mana potions i wanna have an empty bp, not a bp full of empty vials.
 
in scripts i have an individual script for each potion, and none of them have "removeonuse"


example: here is my ultimate health potion script:

local MIN = 2000
local MAX = 2800
local EMPTY_POTION = 7635

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
if isPlayer(itemEx.uid) == FALSE then
return FALSE
end

if hasCondition(cid, CONDITION_EXHAUST_HEAL) == TRUE then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return TRUE
end

if((not(isKnight(itemEx.uid)) or getPlayerLevel(itemEx.uid) < 130) and getPlayerCustomFlagValue(itemEx.uid, PlayerCustomFlag_GamemasterPrivileges) == FALSE) then
doCreatureSay(itemEx.uid, "Only knights of level 130 or above may drink this fluid.", TALKTYPE_ORANGE_1)
return TRUE
end

if doCreatureAddHealth(itemEx.uid, math.random(MIN, MAX)) == LUA_ERROR then
return FALSE
end

doAddCondition(cid, exhaust)
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
doTransformItem(item.uid, EMPTY_POTION)
return TRUE
end
 
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