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TFS 1.X+ replaceable function

ForgottenNot

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Feb 10, 2023
Messages
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The replaceable function in my server is not letting fields be used over items with replaceable flag set to 0 field, would like the field appear over it but not removing the item below
if i set flag to 1 the field works but the item below simply disapears

i use tfs 1.3/ 1.5 8.6
Lua:
    <item fromid="1423" toid="1425" article="a" name="campfire">
        <attribute key="replaceable" value="1" />
        <attribute key="field" value="fire">
            <attribute key="initdamage" value="20" />
            <attribute key="ticks" value="4000" />
            <attribute key="count" value="2" />
            <attribute key="damage" value="10" />
        </attribute>
    </item>
have not editied anything related to it
Post automatically merged:

solved changed whole thing to this
Code:
void Tile::addThing(int32_t, Thing* thing)
{
    std::cout << "addThing called with thing ID: " << thing->getID() << std::endl;

    Creature* creature = thing->getCreature();
    if (creature) {
        std::cout << "Adding a creature." << std::endl;
        g_game.map.clearSpectatorCache();
        if (creature->getPlayer()) {
            g_game.map.clearPlayersSpectatorCache();
        }

        creature->setParent(this);
        CreatureVector* creatures = makeCreatures();
        creatures->insert(creatures->begin(), creature);
    } else {
        Item* item = thing->getItem();
        if (item == nullptr) {
            std::cout << "Item is nullptr, returning." << std::endl;
            return; // Handle the case where it's neither creature nor item
        }

        TileItemVector* items = getItemList();
        if (!items) {
            items = makeItemList(); // Create new item list if it doesn't exist
        } else if (items->size() >= 0xFFFF) {
            std::cout << "Too many items, returning." << std::endl;
            return; // Too many items
        }

        item->setParent(this);

        const ItemType& itemType = Item::items[item->getID()];
        if (itemType.isGroundTile()) {
            if (ground == nullptr) {
                ground = item;
                onAddTileItem(item);
            } else {
                const ItemType& oldType = Item::items[ground->getID()];

                Item* oldGround = ground;
                ground->setParent(nullptr);
                g_game.ReleaseItem(ground);
                ground = item;
                resetTileFlags(oldGround);
                setTileFlags(item);
                onUpdateTileItem(oldGround, oldType, item, itemType);
                postRemoveNotification(oldGround, nullptr, 0);
            }
        } else if (itemType.alwaysOnTop) {
            if (itemType.isSplash() && items) {
                // Remove old splash if exists
                for (auto it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) {
                    Item* oldSplash = *it;
                    if (Item::items[oldSplash->getID()].isSplash()) {
                        removeThing(oldSplash, 1);
                        oldSplash->setParent(nullptr);
                        g_game.ReleaseItem(oldSplash);
                        postRemoveNotification(oldSplash, nullptr, 0);
                        break;
                    }
                }
            }

            bool isInserted = false;

            for (auto it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) {
                // Insert according to alwaysOnTopOrder
                if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) {
                    items->insert(it, item);
                    isInserted = true;
                    break;
                }
            }

            if (!isInserted) {
                items->push_back(item);
            }

            onAddTileItem(item);
        } else if (itemType.isMagicField()) {
            // Handle magic field addition
            bool replaceExistingField = false;
            if (items) {
                // Check if there's an existing magic field
                for (auto it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) {
                    MagicField* existingField = (*it)->getMagicField();
                    if (existingField) {
                        if (existingField->isReplaceable()) {
                            // Remove the existing field if replaceable
                            removeThing(*it, 1);
                            (*it)->setParent(nullptr);
                            g_game.ReleaseItem(*it);
                            postRemoveNotification(*it, nullptr, 0);
                            replaceExistingField = true;
                            break;
                        } else {
                            // Non-replaceable magic field, add new field without removing existing field
                            std::cout << "Adding non-replaceable magic field over existing field." << std::endl;
                            item->setParent(this);
                            items->insert(items->getBeginDownItem(), item);
                            items->addDownItemCount(1);
                            onAddTileItem(item);
                            return;
                        }
                    }
                }
            }

            // Insert the new magic field if no replacement needed or existing field was replaceable
            if (!replaceExistingField) {
                std::cout << "Inserting new magic field." << std::endl;
                items->insert(items->getBeginDownItem(), item);
                items->addDownItemCount(1);
                onAddTileItem(item);
            }
        } else {
            // Handle other types of items if necessary
            std::cout << "Adding a non-magic field item." << std::endl;
            items->insert(items->getBeginDownItem(), item);
            items->addDownItemCount(1);
            onAddTileItem(item);
        }
    }
}
enjoy
Post automatically merged:

this casuses bugs xd up
 
Last edited:
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