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REPORT ALL 0.2 BUGS HERE (latest 0.2 svn)!

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killsToRedSkull = 4

i made 4 frags but only white skull i dont get red skull !!
i use latest revision downloaded 10 mins ago!!

Imortant!
 
Server Crash

Avarian, I use this version in my server but sometimes my server crash with this problem:

Assertion failed!
Program: outputmessage.cpp
Line: 191

Expression: outputmessage->getState() == OutputMessage::STATE_FREE

you know why? and.. what I need change?
 
Copiler error Rev 760 tag 0.2

i did mistake, now are working :eek:
 
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Tags Rev 760.

When g_config.getNumber(ConfigManager::FRAG_TIME) was added to determine how long frags last, only the player.cpp was changed. The commands.cpp !kills was not changed. Line 1272 (for me) should be changed to :

int32_t kills = (player->redSkullTicks / g_config.getNumber(ConfigManager::FRAG_TIME)) + 1;
 
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when using trunk the monster weaknesses dont appear to work... this is an example of a dragon monster file tag but it can still take dmg to fire.

<weaknesses>
<weakness name="physical" percent="0"/>
<weakness name="energy" percent="0"/>
<weakness name="fire" percent="100"/>
<weakness name="earth" percent="100"/>
<weakness name="ice" percent="-10"/>
<weakness name="holy" percent="0"/>
<weakness name="death" percent="0"/>
</weaknesses>

Is my wording wrong? How do I fix this.

Let me know.

Thanks!
 
Latest revision (761): acc type > 1 = debug :(

Using Tibia client 8.11, can't login with 8.1 (Only clients with 8.11 protocol are allowed!).

The debug log:

Code:
+---------------------------------------------------------------
Debug Assertion 8.11 Map.cpp 503
Sat May 10 01:49:32 2008
Windows Version: 5.1 build 2600 on 2 with Service Pack 3
Graphic Engine: DirectX9 (2)
Last Packet Types: 109 109 174 109 030 171 108 109 106 109
Last Packet: 094 019 109 013 002 167 001 005 001 100 012 002 167 001 005 048
Player Position: [3172,42754,1]
Player Name: God Lipe
Player.cpp 358: exception occurred, reason:
Network.cpp 978: exception occurred (ErrorCode = 0), reason:
Control.cpp 1318: exception occurred (Type = 109) (MainWindow = 31402296), reason:
Communication.cpp 2007: exception occurred, reason:
Map.cpp 503: assertion failed (rx = 2651), reason:
In(rx,0,MAPSIZE_X-1) [bug0000013]
----------------------------------------------------------------
#edit

ps: the debug happen only when you try to walk.

#edit2

It happens with all players (not only with acc type > 1).
 
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when using trunk the monster weaknesses dont appear to work... this is an example of a dragon monster file tag but it can still take dmg to fire.

<weaknesses>
<weakness name="physical" percent="0"/>
<weakness name="energy" percent="0"/>
<weakness name="fire" percent="100"/>
<weakness name="earth" percent="100"/>
<weakness name="ice" percent="-10"/>
<weakness name="holy" percent="0"/>
<weakness name="death" percent="0"/>
</weaknesses>

Is my wording wrong? How do I fix this.

Let me know.

Thanks!
I forgot how does it work (try negative values, ok?), but it works.

Commited a fix for debugs on client - I did a mistake on protocolgame.
 
I forgot how does it work (try negative values, ok?), but it works.

Commited a fix for debugs on client - I did a mistake on protocolgame.


I have tried -100 and just 100 for the fire values but they still take damage. When I added it in and compiled it myself it did work ... but when you implemented it for some reason it doesnt work.

I even tried 1000 for the values but to no avail.

Let me know!

Thanks.
 
Tags Revision 762

Problem:
After about 5 hours of uptime, spells became sluggish (They casted slower).
After about 5 hours of uptime, players could no longer move and they were "muted".

Causes:
No Idea.

CPU Usage during this was at normal levels.
 
Latest revision (764)

Compiling error:
Code:
g++.exe -c ../protocolgame.cpp -o obj/protocolgame.o -I"include"  -D__USE_MYSQL__   -O1

../protocolgame.cpp: In member function `bool ProtocolGame::login(const std::string&, uint32_t, const std::string&, uint16_t, uint8_t)':
../protocolgame.cpp:311: error: `timeNow' was not declared in this scope
../protocolgame.cpp:327: error: `timeNow' was not declared in this scope

make.exe: *** [obj/protocolgame.o] Error 1

Execution terminated
 
I'm using the last source codes from trunk: (http://forgottenserver.svn.sourceforge.net/svnroot/forgottenserver/forgottenserver/trunk/)

I have detected 2 bugs:

1). The monster named "Assasin", should be named "Assassin", like in tibia rl.

2). I think the npc System by Jiddo is not configured right because when the customer of the npc doesn't answer in X time...the npc says the farewell_message, and it should say the idletimeout_message. And, by the other hand...if there is a player on queue, when the focused player doesn't answer, the npc says "Hi, |newplayer|" and "Bye |newplayer|" at the same time, and the focus turn to 0. You should check the npc system.
 
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Item attribute absorb

Code:
		<attribute key="absorbPercentEnergy" value="5"/>
		<attribute key="absorbPercentEarth" value="-5"/>

None of the attribute keys for absorbing elements work in trunk or tags. Can anyone verify?

Thanks!
 
Really..... huh... Well when i put it up to 100% I still recieved fire damaged... plus when I walked over a fire field wearing all the magma stuff I still took 20 damage. Is that still supposed to happen or isnt it suppoed to be like 34% of 20 that I would take?
 
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