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Report.txt

Kayan

Active Member
Joined
Sep 19, 2007
Messages
1,561
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Location
Santa Catarina
Hello ;) i'm using Tfs, my server crashed see report error.

Code:
*****************************************************
Error report - Wed Apr 09 11:17:30 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Apr  5 2008 00:23:32

Memory load: 55
Total phys: 2096388 K available phys: 941796 K
Start time: 8-4-2008  16:13:26
Kernel time: 0:2:11.0
User time: 13:2:23.638
Threads: 4

Exception: 0xc0000005 at eip = 0x4fe30c(ProtocolGame::canSee(int, int, int) const - 0x4fe300)
eax = 0
ebx = 0x2687a98 -> 0x6f0fe0
ecx = 0
edx = 0x6ed7cc -> 0x6273bc
esi = 0x2687a9c -> 0x1000a1b5
edi = 0
ebp = 0x128f9a4 -> 0x128f9c4
esp = 0x128f98c -> 0x2687a9c
efl = 0x10212

---Stack Trace---
From: 0x128f98c to: 0x1290000
0x128f98c | 0x2687a9c -> 0x1000a1b5
0x128f990 | 0xffffffff
0x128f994 | 0x128fa14 -> 0x128fb04
0x128f998 | 0x64e8e2 -> 0x8bf45d8b
0x128f99c | 0x128f9b8 -> 0x8
0x128f9a0 | 0x128f9ec -> 0x2c31202c
0x128f9a4 | 0x128f9c4 -> 0x128f9e4 \\\\\\ stack frame //////
0x128f9a8 | 0x4fe2fa -> 0xc9c0b60f <-- ret
0x128f9a8  ProtocolGame::canSee(Position const&) const(0x4fe2cc)
0x128f9ac | 0x2c31202c -> 0
0x128f9b0 | 0x2b9
0x128f9b4 | 0x24c
0x128f9b8 | 0x8
0x128f9bc | 0x127f4058 -> 0x6ed28c
0x128f9c0 | 0x3e2990c -> 0x64726f6c
0x128f9c4 | 0x128f9e4 -> 0x128fa04 \\\\\\ stack frame //////
0x128f9c8 | 0x4fe2c1 -> 0x89c0b60f <-- ret
0x128f9c8  ProtocolGame::canSee(Creature const*) const(0x4fe278)
0x128f9cc | 0x2c31202c -> 0
0x128f9d0 | 0x127f4088 -> 0x2b9
0x128f9d4 | 0x128f9f4 -> 0x128fa14
0x128f9d8 | 0x62844c -> 0xc9fc458b
0x128f9dc | 0x128f9f0 -> 0x1f761888
0x128f9e0 | 0x128f9ec -> 0x2c31202c
0x128f9e4 | 0x128fa04 -> 0x128fa14 \\\\\\ stack frame //////
0x128f9e8 | 0x5018ea -> 0x840fc084 <-- ret
0x128f9e8  ProtocolGame::sendCreatureShield(Creature const*)(0x5018d2)
0x128f9ec | 0x2c31202c -> 0
0x128f9f0 | 0x1f761888 -> 0x6ed64c
0x128f9f4 | 0x128fa14 -> 0x128fb04
0x128f9f8 | 0x67c65a -> 0x8955c3c9
0x128f9fc | 0x128fa10 -> 0x1f761888
0x128fa00 | 0x128fa08 -> 0x614b5e
0x128fa04 | 0x128fa14 -> 0x128fb04 \\\\\\ stack frame //////
0x128fa08 | 0x614b5e -> 0x8955c3c9 <-- ret
0x128fa0c | 0x2c31202c -> 0
0x128fa10 | 0x1f761888 -> 0x6ed64c
0x128fa14 | 0x128fb04 -> 0x128fc04 \\\\\\ stack frame //////
0x128fa18 | 0x4e2417 -> 0x8990458b <-- ret
0x128fa18  Party::~Party()(0x4e1f12)
0x128fa1c | 0x38bf53e8 -> 0x5
0x128fa20 | 0x1f761888 -> 0x6ed64c
0x128fa24 | 0x128faac -> 0x3e2990c
0x128fa28 | 0x64bb4d -> 0x9090c3c9
0x128fa2c | 0x128fa10 -> 0x1f761888
0x128fa30 | 0x6d1e96 -> 0x20756f59
0x128fa34 | 0x128ff60 -> 0x128ffa8
0x128fa38 | 0x77bc6c74 -> 0x83ec8b55
0x128fa84  Party::~Party()(0x4e1f12)
0x128fab8  ProtocolGame::AddTextMessage(NetworkMessage*, MessageClasses, std::string const&)(0x504bee)
0x128fae0 | 0x176358a8 -> 0x175a3fe8
0x128fae4 | 0x176358a8 -> 0x175a3fe8
0x128fae8 | 0x62ec35 -> 0x83c0b60f
0x128faec | 0x128faf8 -> 0x2687a98
0x128faf0 | 0x128fafc -> 0x2687a9c
0x128faf4 | 0x128fb7c -> 0x3dfba44
0x128faf8 | 0x2687a98 -> 0x6f0fe0
0x128fafc | 0x2687a9c -> 0x1000a1b5
0x128fb00 | 0
0x128fb04 | 0x128fc04 -> 0x128fc44 \\\\\\ stack frame //////
0x128fb08 | 0x4e2c31 -> 0x8908458b <-- ret
0x128fb08  Party::leave(Player*)(0x4e25c2)
0x128fb0c | 0x3aeb400 -> 0
0x128fb10 | 0x16
0x128fb14 | 0x128fb7c -> 0x3dfba44
0x128fb18 | 0x6abbb3 -> 0x1274c084
0x128fb1c | 0x128fb3c -> 0x5a4d48
0x128fb20 | 0x128fb40 -> 0x6b97ed
0x128fb24 | 0x128fba4 -> 0x64616661
0x128fb28 | 0x1
0x128fb6c  Party::leave(Player*)(0x4e25c2)
0x128fb78  Chat::removeUserFromAllChannels(Player*)(0x41633c)
0x128fb88  Player::setFollowCreature(Creature*, bool)(0x4f125e)
0x128fbc8  Chat::removeUserFromAllChannels(Player*)(0x41633c)
0x128fbe0 | 0x128fbdc -> 0x128fbdc
0x128fbe4 | 0x128fc04 -> 0x128fc44
0x128fbe8 | 0
0x128fbec | 0x1f761888 -> 0x6ed64c
0x128fbf0 | 0x1f761888 -> 0x6ed64c
0x128fbf4 | 0x1
0x128fbf8 | 0x2687a98 -> 0x6f0fe0
0x128fbfc | 0x2687a9c -> 0x1000a1b5
0x128fc00 | 0
0x128fc04 | 0x128fc44 -> 0x128fd44 \\\\\\ stack frame //////
0x128fc08 | 0x4eb446 -> 0xa5e9 <-- ret
0x128fc08  Player::onCreatureDisappear(Creature const*, unsigned int, bool)(0x4eb33c)
0x128fc0c | 0x3aeb400 -> 0
0x128fc10 | 0x1f761888 -> 0x6ed64c
0x128fc14 | 0x2
0x128fc18 | 0
0x128fc1c | 0xac36b8
0x128fc20 | 0x1929a908 -> 0x10afedc0
0x128fc24 | 0x128fc44 -> 0x128fd44
0x128fc28 | 0x672604 -> 0xc9fc458b
0x128fc2c | 0x128fc40 -> 0x2687a9c
0x128fc30 | 0x128fd0c -> 0x3e29938
0x128fc34 | 0x2
0x128fc38 | 0
0x128fc3c | 0x2687a98 -> 0x6f0fe0
0x128fc40 | 0x2687a9c -> 0x1000a1b5
0x128fc44 | 0x128fd44 -> 0x128fd84 \\\\\\ stack frame //////
0x128fc48 | 0x4532ad -> 0x89b4458d <-- ret
0x128fc48  Game::removeCreature(Creature*, bool)(0x452f50)
0x128fc4c | 0x1f761888 -> 0x6ed64c
0x128fc50 | 0x1f761888 -> 0x6ed64c
0x128fc54 | 0x2
0x128fc58 | 0
0x128fc5c | 0
0x128fc60 | 0
0x128fc64 | 0
0x128fc68 | 0
0x128fcc8  Game::removeCreature(Creature*, bool)(0x452f50)
0x128fcd8  ScriptEnviroment::resetEnv()(0x49cb92)
0x128fd08  CreatureEvent::executeOnDeath(Creature*, Item*, Creature*)(0x447324)
0x128fd20 | 0x1925983c -> 0x6ee69c
0x128fd24 | 0x127f4058 -> 0x6ed28c
0x128fd28 | 0
0x128fd2c | 0
0x128fd30 | 0x18eaf78 -> 0x3d804b0
0x128fd34 | 0x1000a212 -> 0x892c2444
0x128fd38 | 0x2687a98 -> 0x6f0fe0
0x128fd3c | 0x2687a9c -> 0x1000a1b5
0x128fd40 | 0
0x128fd44 | 0x128fd84 -> 0x128fda4 \\\\\\ stack frame //////
0x128fd48 | 0x442b5e -> 0x8955c3c9 <-- ret
0x128fd48  Creature::dropCorpse()(0x4429ae)
0x128fd4c | 0x6f0fe0 -> 0x18e4b80
0x128fd50 | 0x1f761888 -> 0x6ed64c
0x128fd54 | 0
0x128fd58 | 0x1a6fca10 -> 0x6ed64c
0x128fd5c | 0x1
0x128fd60 | 0
0x128fd64 | 0x128fd84 -> 0x128fda4
0x128fd68 | 0x627695 -> 0x974c084
0x128fd6c | 0x127f4058 -> 0x6ed28c
0x128fd70 | 0x2
0x128fd74 | 0x191d2b0 -> 0x6ec5a8
0x128fd78 | 0x19259818 -> 0x6ee52c
0x128fd7c | 0x127f4058 -> 0x6ed28c
0x128fd80 | 0x3e7fe98 -> 0x6ed14c
0x128fd84 | 0x128fda4 -> 0x128fdd4 \\\\\\ stack frame //////
0x128fd88 | 0x4ee3d5 -> 0x5590c3c9 <-- ret
0x128fd88  Player::dropCorpse()(0x4ee338)
0x128fd8c | 0x1f761888 -> 0x6ed64c
0x128fd90 | 0x1f761c24 -> 0
0x128fd94 | 0x128fda4 -> 0x128fdd4
0x128fd98 | 0x2687a98 -> 0x6f0fe0
0x128fd9c | 0x2687a9c -> 0x1000a1b5
0x128fda0 | 0
0x128fda4 | 0x128fdd4 -> 0x128fdf4 \\\\\\ stack frame //////
0x128fda8 | 0x44297a -> 0x8908458b <-- ret
0x128fda8  Creature::onDeath()(0x4427b8)
0x128fdac | 0x1f761888 -> 0x6ed64c
0x128fdb0 | 0x128fdbc -> 0x1f761c24
0x128fdb4 | 0x128fdd0 -> 0x1a6fca10
0x128fdb8 | 0
0x128fdbc | 0x1f761c24 -> 0
0x128fdc0 | 0x1f761c24 -> 0
0x128fdc4 | 0x1010072 -> 0
0x128fdc8 | 0
0x128fdcc | 0
0x128fdd0 | 0x1a6fca10 -> 0x6ed64c
0x128fdd4 | 0x128fdf4 -> 0x128fe14 \\\\\\ stack frame //////
0x128fdd8 | 0x462dca -> 0x8908458b <-- ret
0x128fdd8  Game::checkCreature(unsigned int)(0x462d36)
0x128fddc | 0x1f761888 -> 0x6ed64c
0x128fde0 | 0x1000a1b5 -> 0xc08510c4
0x128fde4 | 0x77bda1b2 -> 0xccccc3c9
0x128fde8 | 0xcc47d59
0x128fdec | 0x3e8
0x128fdf0 | 0x1f761888 -> 0x6ed64c
0x128fdf4 | 0x128fe14 -> 0x128fe34 \\\\\\ stack frame //////
0x128fdf8 | 0x6224ba -> 0x8955c3c9 <-- ret
0x128fdfc | 0x6f0fe0 -> 0x18e4b80
0x128fe00 | 0x1000a1b5 -> 0xc08510c4
0x128fe04 | 0x128fe14 -> 0x128fe34
0x128fe08 | 0x621f6d -> 0x5590c3c9
0x128fe0c | 0x2687a98 -> 0x6f0fe0
0x128fe10 | 0x462d36 -> 0x83e58955
0x128fe10  Game::checkCreature(unsigned int)(0x462d36)
0x128fe14 | 0x128fe34 -> 0x128fe54 \\\\\\ stack frame //////
0x128fe18 | 0x5c9fb8 -> 0x5b10c483 <-- ret
0x128fe1c | 0x2687a90 -> 0x462d36
0x128fe20 | 0x6f0fe0 -> 0x18e4b80
0x128fe24 | 0x1000a1b5 -> 0xc08510c4
0x128fe28 | 0xffffffff
0x128fe2c | 0xfc11e0 -> 0x6ec808
0x128fe30 | 0xfc1278 -> 0x1d84
0x128fe34 | 0x128fe54 -> 0x128fe64 \\\\\\ stack frame //////
0x128fe38 | 0x5ce6ee -> 0x8955c3c9 <-- ret
0x128fe3c | 0x2687a98 -> 0x6f0fe0
0x128fe40 | 0
0x128fe44 | 0x2687a90 -> 0x462d36
0x128fe48 | 0x128fe53 -> 0x28fe6401
0x128fe4c | 0
0x128fe50 | 0x128fec0 -> 0x25ed080
0x128fe54 | 0x128fe64 -> 0x128fee4 \\\\\\ stack frame //////
0x128fe58 | 0x5f5ca1 -> 0x5590c3c9 <-- ret
0x128fe5c | 0x2687a90 -> 0x462d36
0x128fe60 | 0x2687a90 -> 0x462d36
0x128fe64 | 0x128fee4 -> 0x128fef4 \\\\\\ stack frame //////
0x128fe68 | 0x624be5 -> 0x89a4458d <-- ret
0x128fe6c | 0x24234c4 -> 0x2687a90
0x128fe70 | 0xffffffff
0x128fe74 | 0x77bbcefb -> 0xccccccc3
0x128fe78 | 0x5a543d -> 0x9090c3c9
0x128fe7c | 0x25ed080 -> 0x1927a4e8
0x128fe80 | 0x1014664 -> 0
0x128fe84 | 0x128fe94 -> 0x128feb4
0x128fe88 | 0x22fb44 -> 0x128ed04
0x128fec0 | 0x25ed080 -> 0x1927a4e8
0x128fec4 | 0x338c6379 -> 0
0x128fec8 | 0x119
0x128fecc | 0x47fccff8
0x128fed0 | 0xb402b9
0x128fed4 | 0x1280000
0x128fed8 | 0xfc11e0 -> 0x6ec808
0x128fedc | 0xfc1278 -> 0x1d84
0x128fee0 | 0
0x128fee4 | 0x128fef4 -> 0x128ff84 \\\\\\ stack frame //////
0x128fee8 | 0x5c3c6d -> 0x5590c3c9 <-- ret
0x128feec | 0x24234c0 -> 0x6c28cc
0x128fef0 | 0xfc11e0 -> 0x6ec808
0x128fef4 | 0x128ff84 -> 0x128ffb8 \\\\\\ stack frame //////
0x128fef8 | 0x5208c0 -> 0x89d4458b <-- ret
0x128fef8  Dispatcher::dispatcherThread(void*)(0x52077a)
0x128fefc | 0x24234c0 -> 0x6c28cc
0x128ff00 | 0x6c2600 -> 0x247ea8
0x128ff04 | 0
0x128ff08 | 0xb39afc1c
0x128ff0c | 0x3f0000 -> 0xc8
0x128ff10 | 0
0x128ff14 | 0x887d4be0
0x128ff18 | 0x98
0x128ff48  Dispatcher::dispatcherThread(void*)(0x52077a)
0x128ff60 | 0x128ffa8 -> 0x128ffdc
0x128ff64 | 0x44d02c -> 0x57e58955
0x128ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x44d02c)
0x128ff68 | 0
0x128ff6c | 0x128ff50 -> 0
0x128ff70 | 0
0x128ff74 | 0x128ffa8 -> 0x128ffdc
0x128ff78 | 0xfc11e0 -> 0x6ec808
0x128ff7c | 0xfc1278 -> 0x1d84
0x128ff80 | 0
0x128ff84 | 0x128ffb8 -> 0x128ffec \\\\\\ stack frame //////
0x128ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x128ff8c | 0
0x128ff90 | 0
0x128ff94 | 0
0x128ff98 | 0xfc11e0 -> 0x6ec808
0x128ff9c | 0x1
0x128ffa0 | 0x128ff90 -> 0
0x128ffa4 | 0x8085005e
0x128ffa8 | 0x128ffdc -> 0xffffffff
0x128ffac | 0x77bc6c74 -> 0x83ec8b55
0x128ffb0 | 0x77ba4138 -> 0xffffffff
0x128ffb4 | 0
0x128ffb8 | 0x128ffec -> 0 \\\\\\ stack frame //////
0x128ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x128ffc0 | 0xfc11e0 -> 0x6ec808
0x128ffc4 | 0
0x128ffc8 | 0
0x128ffcc | 0xfc11e0 -> 0x6ec808
0x128ffd0 | 0
0x128ffd4 | 0x128ffc4 -> 0
0x128ffd8 | 0x8085065d
0x128ffdc | 0xffffffff
0x128ffe0 | 0x77e61a60 -> 0x83ec8b55
0x128ffe4 | 0x77e64830 -> 0xffffffff
0x128ffe8 | 0
0x128ffec | 0 \\\\\\ stack frame //////
0x128fff0 | 0 <-- ret
0x128fff4 | 0x77bcb35a -> 0x38680c6a
0x128fff8 | 0xfc11e0 -> 0x6ec808
0x128fffc | 0
*****************************************************

Bye ;P
 
Have you changed anything on the CanSee function? (to make creatures only walk arround if you on the same floor of them, for example)
 
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