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Doonrak

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Mar 2, 2008
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PHP:
*****************************************************
Error report - Wed Nov 05 16:30:42 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Oct 23 2008 20:33:54

Memory load: 99
Total phys: 2095324 K available phys: 19132 K
Start time: 5-11-2008  14:40:1
Kernel time: 0:0:15.750
User time: 0:2:50.484
Threads: 4

Exception: 0xc0000005 at eip = 0x770cd1f4
eax = 0x1
ebx = 0x171f840 -> 0x141fe04
ecx = 0x770cd1f4 -> 0
edx = 0x474e5543 -> 0x4ff46847
esi = 0x2270e684 -> 0x1a2
edi = 0x1f1b480 -> 0x432b2b00
ebp = 0x171f854 -> 0x171f864
esp = 0x171f818 -> 0x6d2f34
efl = 0x10202

---Stack Trace---
From: 0x171f818 to: 0x1720000
0x171f818 | 0x6d2f34 -> 0x7406f883
0x171f81c | 0x1
0x171f820 | 0x1
0x171f824 | 0x432b2b00 -> 0x1
0x171f828 | 0x474e5543 -> 0x4ff46847
0x171f82c | 0x1f1b480 -> 0x432b2b00
0x171f830 | 0x171f840 -> 0x141fe04
0x171f834 | 0x171f848 -> 0x1f1b480
0x171f838 | 0x6cfe09 -> 0x830cc583
0x171f83c | 0x171f7fc -> 0
0x171f840 | 0x141fe04 -> 0x989680
0x171f844 | 0x171f884 -> 0x171f8f8
0x171f848 | 0x1f1b480 -> 0x432b2b00
0x171f84c | 0x2270e684 -> 0x1a2
0x171f850 | 0x2270e684 -> 0x1a2
0x171f854 | 0x171f864 -> 0x171f8c4 \\\\\\ stack frame //////
0x171f858 | 0x6cc5ed -> 0xe8241c89 <-- ret
0x171f85c | 0x1f1b480 -> 0x432b2b00
0x171f860 | 0x3c28
0x171f864 | 0x171f8c4 -> 0x171f954 \\\\\\ stack frame //////
0x171f868 | 0x6cc76a -> 0x90909090 <-- ret
0x171f86c | 0x1f1b4a0 -> 0x817378
0x171f870 | 0x80f3dc -> 0x815e88
0x171f874 | 0x6cd898 -> 0x83e58955
0x171f878 | 0x7e78c8 -> 0x7cd54f18
0x171f87c | 0x184fc88 -> 0x4ce5a0a3
0x171f880 | 0
0x171f884 | 0x171f8f8 -> 0x171fa78
0x171f888 | 0x1
0x171f88c | 0x171f8b8 -> 0x49879c0
0x171f890 | 0x171f8ec -> 0xf286968
0x171f894 | 0x171f90c -> 0x558ef3c
0x171f898 | 0x207c234 -> 0x6164614d
0x171f89c | 0x6c6728 -> 0x8de58955
0x171f8a0 | 0x7e4928 -> 0x10d00ff
0x171f8a4 | 0x171f8b8 -> 0x49879c0
0x171f8a8 | 0x6cc708 -> 0x830cc583
0x171f8ac | 0x171f86c -> 0x1f1b4a0
0x171f8b0 | 0
0x171f8b4 | 0x481a640 -> 0x81498c
0x171f8b8 | 0x49879c0 -> 0x8135c8
0x171f8bc | 0x2270e684 -> 0x1a2
0x171f8c0 | 0x2270e684 -> 0x1a2
0x171f8c4 | 0x171f954 -> 0x171f974 \\\\\\ stack frame //////
0x171f8c8 | 0x5c97cd -> 0x89944589 <-- ret
0x171f8c8  OutputMessagePool::getOutputMessage(Protocol*, bool)(0x5c9748)
0x171f8cc | 0x3c28
0x171f8d0 | 0xf286968 -> 0x813768
0x171f8d4 | 0x1f0e2c0 -> 0x8135c8
0x171f8d8 | 0x1
0x171f8dc | 0x5dde15 -> 0x8b186d8d
0x171f8dc  Player::drainMana(Creature*, int)(0x5ddb62)
0x171f8e0 | 0x171f88c -> 0x171f8b8
0x171f8e4 | 0x1f987a0 -> 0x22631e8
0x171f8e8 | 0xf286968 -> 0x813768
0x171f8ec | 0xf286968 -> 0x813768
0x171f91c  OutputMessagePool::getOutputMessage(Protocol*, bool)(0x5c9748)
0x171f930 | 0x696b636f -> 0
0x171f934 | 0x171f954 -> 0x171f974
0x171f938 | 0x5fb311 -> 0x7883c189
0x171f938  ProtocolGame::canSee(int, int, int) const(0x5fb2e8)
0x171f93c | 0x49bf070 -> 0x81498c
0x171f940 | 0x1
0x171f944 | 0x6164614d -> 0
0x171f948 | 0x49879c0 -> 0x8135c8
0x171f94c | 0x2270e684 -> 0x1a2
0x171f950 | 0x2270e684 -> 0x1a2
0x171f954 | 0x171f974 -> 0x171f9a4 \\\\\\ stack frame //////
0x171f958 | 0x5f1498 -> 0x83044389 <-- ret
0x171f958  Protocol::getOutputBuffer()(0x5f1438)
0x171f95c | 0x7e78c0 -> 0x7e78c0
0x171f960 | 0x49879c0 -> 0x8135c8
0x171f964 | 0x1
0x171f968 | 0x7
0x171f96c | 0x102f9b4
0x171f970 | 0x49879c0 -> 0x8135c8
0x171f974 | 0x171f9a4 -> 0x171f9d4 \\\\\\ stack frame //////
0x171f978 | 0x603ae3 -> 0xc085c289 <-- ret
0x171f978  ProtocolGame::sendMagicEffect(Position const&, unsigned char)(0x603aac)
0x171f97c | 0x49879c0 -> 0x8135c8
0x171f980 | 0x2270e684 -> 0x1a2
0x171f984 | 0x2270e684 -> 0x1a2
0x171f988 | 0x1
0x171f98c | 0x587263 -> 0x8b186d8d
0x171f98c  Map::getSpectators(Position const&)(0x586fa6)
0x171f990 | 0x171f8fc -> 0x1
0x171f994 | 0x391e
0x171f998 | 0x171f9d4 -> 0x171fb14
0x171f99c | 0x29f33690 -> 0x486e818
0x171f9a0 | 0x486e818 -> 0x51e36e68
0x171f9a4 | 0x171f9d4 -> 0x171fb14 \\\\\\ stack frame //////
0x171f9a8 | 0x4b25c4 -> 0xd8891b8b <-- ret
0x171f9a8  Game::addMagicEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, unsigned char, bool)(0x4b256a)
0x171f9ac | 0x49879c0 -> 0x8135c8
0x171f9b0 | 0x2270e684 -> 0x1a2
0x171f9b4 | 0x1
0x171f9b8 | 0x7ffffffb
0x171f9bc | 0x171fabc -> 0x393637
0x171f9c0 | 0x42
0x171f9c4 | 0x171f9d4 -> 0x171fb14
0x171f9c8 | 0x481a640 -> 0x81498c
0x171f9cc | 0x207ca4c -> 0
0x171f9d0 | 0x23bbe08 -> 0x81510c
0x171f9d4 | 0x171fb14 -> 0x171fb54 \\\\\\ stack frame //////
0x171f9d8 | 0x4b1267 -> 0x89d8558d <-- ret
0x171f9d8  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int)(0x4b0c8c)
0x171f9dc | 0x819200 -> 0x8143c8
0x171f9e0 | 0x486e818 -> 0x51e36e68
0x171f9e4 | 0x2270e684 -> 0x1a2
0x171f9e8 | 0x1
0x171f9ec | 0
0x171f9f0 | 0x481a640 -> 0x81498c
0x171f9f4 | 0x3fd25b00 -> 0x6fcdd278
0x171f9f8 | 0x481a640 -> 0x81498c
0x171fa0c  OutputMessagePool::getOutputMessage(Protocol*, bool)(0x5c9748)
0x171fa28  ProtocolGame::canSee(Position const&) const(0x5fb2ba)
0x171fa48  Protocol::getOutputBuffer()(0x5f1438)
0x171fa88  Player::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x5decc0)
0x171fa9c  Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int)(0x4b0c8c)
0x171faa8  Player::isAttackable() const(0x5e59ca)
0x171fab8  Combat::canDoCombat(Creature const*, Creature const*)(0x42f9a6)
0x171fad8  Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x4b0a92)
0x171faf0 | 0x1
0x171faf4 | 0x486e818 -> 0x51e36e68
0x171faf8 | 0x2270e684 -> 0x1a2
0x171fafc | 0x101afc8
0x171fb00 | 0x819200 -> 0x8143c8
0x171fb04 | 0x301
0x171fb08 | 0x481a640 -> 0x81498c
0x171fb0c | 0x207ca4c -> 0
0x171fb10 | 0x23bbe08 -> 0x81510c
0x171fb14 | 0x171fb54 -> 0x171fb84 \\\\\\ stack frame //////
0x171fb18 | 0x4300e9 -> 0xc084c388 <-- ret
0x171fb18  Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x43001a)
0x171fb1c | 0x819200 -> 0x8143c8
0x171fb20 | 0x1
0x171fb24 | 0x23bbe08 -> 0x81510c
0x171fb28 | 0x481a640 -> 0x81498c
0x171fb2c | 0xfffffcff
0x171fb30 | 0x1
0x171fb34 | 0x1
0x171fb38 | 0x42f9f5 -> 0xc085c389
0x171fb38  Combat::canDoCombat(Creature const*, Creature const*)(0x42f9a6)
0x171fb3c | 0x23bbe08 -> 0x81510c
0x171fb40 | 0x1
0x171fb44 | 0xfffffcff
0x171fb48 | 0x481a640 -> 0x81498c
0x171fb4c | 0x23bbe08 -> 0x81510c
0x171fb50 | 0x207ca4c -> 0
0x171fb54 | 0x171fb84 -> 0x171fbb4 \\\\\\ stack frame //////
0x171fb58 | 0x430de8 -> 0xff147f80 <-- ret
0x171fb58  Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x430d8a)
0x171fb5c | 0x23bbe08 -> 0x81510c
0x171fb60 | 0x481a640 -> 0x81498c
0x171fb64 | 0x207ca4c -> 0
0x171fb68 | 0x171fb6c -> 0xfffffe66
0x171fb6c | 0xfffffe66
0x171fb70 | 0xfffffa24
0x171fb74 | 0x51dc4250 -> 0x816898
0x171fb78 | 0x207ca48 -> 0x814958
0x171fb7c | 0x481a640 -> 0x81498c
0x171fb80 | 0x23bbe08 -> 0x81510c
0x171fb84 | 0x171fbb4 -> 0x171fc94 \\\\\\ stack frame //////
0x171fb88 | 0x430c61 -> 0x438d36eb <-- ret
0x171fb88  Combat::doCombat(Creature*, Creature*) const(0x430bf0)
0x171fb8c | 0x23bbe08 -> 0x81510c
0x171fb90 | 0x481a640 -> 0x81498c
0x171fb94 | 0xfffffe66
0x171fb98 | 0xfffffa24
0x171fb9c | 0x207ca4c -> 0
0x171fba0 | 0xfffffe66
0x171fba4 | 0xfffffa24
0x171fba8 | 0x207cc10 -> 0x1eef4c0
0x171fbac | 0x23bbe08 -> 0x81510c
0x171fbb0 | 0x171fcd4 -> 0x207cc08
0x171fbb4 | 0x171fc94 -> 0x171fce4 \\\\\\ stack frame //////
0x171fbb8 | 0x625f8f -> 0xff7085c7 <-- ret
0x171fbb8  CombatSpell::castSpell(Creature*, Creature*)(0x6259e2)
0x171fbbc | 0x207ca48 -> 0x814958
0x171fbc0 | 0x23bbe08 -> 0x81510c
0x171fbc4 | 0x481a640 -> 0x81498c
0x171fbc8 | 0x587948 -> 0x8188458b
0x171fbc8  Map::isSightClear(Position const&, Position const&, bool)(0x5873fc)
0x171fbcc | 0x171fc58 -> 0
0x171fbd0 | 0
0x171fbd4 | 0x26fea490 -> 0x73921918
0x171fbd8 | 0
0x171fc2c  CombatSpell::castSpell(Creature*, Creature*)(0x6259e2)
0x171fc68  Monster::updateLookDirection()(0x58f310)
0x171fc70 | 0x23bbe08 -> 0x81510c
0x171fc74 | 0x3
0x171fc78 | 0x171fcac -> 0x3e8
0x171fc7c | 0x587921 -> 0x8b186d8d
0x171fc7c  Map::isSightClear(Position const&, Position const&, bool)(0x5873fc)
0x171fc80 | 0
0x171fc84 | 0x23bbe08 -> 0x81510c
0x171fc88 | 0x207cc10 -> 0x1eef4c0
0x171fc8c | 0x23bbe08 -> 0x81510c
0x171fc90 | 0x171fcd4 -> 0x207cc08
0x171fc94 | 0x171fce4 -> 0x171fd04 \\\\\\ stack frame //////
0x171fc98 | 0x58d06a -> 0xe8243c89 <-- ret
0x171fc98  Monster::doAttacking(unsigned int)(0x58cf04)
0x171fc9c | 0x1eef4b0 -> 0x813148
0x171fca0 | 0x23bbe08 -> 0x81510c
0x171fca4 | 0x481a640 -> 0x81498c
0x171fca8 | 0x207cc10 -> 0x1eef4c0
0x171fcac | 0x3e8
0x171fcb0 | 0x171fcd3 -> 0x7cc0801
0x171fcb4 | 0x171fcd4 -> 0x207cc08
0x171fcb8 | 0x2270e684 -> 0x1a2
0x171fcc0 | 0x2270e684 -> 0x1a2
0x171fcc4 | 0x2270e884 -> 0x1a3
0x171fcc8 | 0x4af801 -> 0xc9c0b60f
0x171fcc8  Game::isSightClear(Position const&, Position const&, bool)(0x4af7d4)
0x171fccc | 0x207c33c -> 0x207cc08
0x171fcd0 | 0x170e884
0x171fcd4 | 0x207cc08 -> 0x207ca18
0x171fcd8 | 0x2270e684 -> 0x1a2
0x171fcdc | 0x23bbe08 -> 0x81510c
0x171fce0 | 0
0x171fce4 | 0x171fd04 -> 0x171fd34 \\\\\\ stack frame //////
0x171fce8 | 0x47bfa8 -> 0x42444c7 <-- ret
0x171fce8  Creature::onAttacking(unsigned int)(0x47bf20)
0x171fcec | 0x23bbe08 -> 0x81510c
0x171fcf0 | 0x3e8
0x171fcf4 | 0x2270e684 -> 0x1a2
0x171fcf8 | 0x1
0x171fcfc | 0x23bbe08 -> 0x81510c
0x171fd00 | 0x3e8
0x171fd04 | 0x171fd34 -> 0x171fd54 \\\\\\ stack frame //////
0x171fd08 | 0x47bef5 -> 0x42444c7 <-- ret
0x171fd08  Creature::onThink(unsigned int)(0x47bd8a)
0x171fd0c | 0x23bbe08 -> 0x81510c
0x171fd10 | 0x3e8
0x171fd14 | 0x171fd34 -> 0x171fd54
0x171fd18 | 0x58f2cd -> 0x83c0b60f
0x171fd18  Monster::despawn()(0x58f2ac)
0x171fd1c | 0x2846e18 -> 0x81510c
0x171fd20 | 0x737e9b1c -> 0x7fdf
0x171fd24 | 0x2
0x171fd28 | 0x3
0x171fd2c | 0x23bbe08 -> 0x81510c
0x171fd30 | 0x3e8
0x171fd34 | 0x171fd54 -> 0x171fe44 \\\\\\ stack frame //////
0x171fd38 | 0x58cd38 -> 0xe8241c89 <-- ret
0x171fd38  Monster::onThink(unsigned int)(0x58cd1e)
0x171fd3c | 0x23bbe08 -> 0x81510c
0x171fd40 | 0x3e8
0x171fd44 | 0x28470a8 -> 0x28470a8
0x171fd48 | 0x2846e18 -> 0x81510c
0x171fd4c | 0x13
0x171fd50 | 0x344
0x171fd54 | 0x171fe44 -> 0x171fe54 \\\\\\ stack frame //////
0x171fd58 | 0x4b065a -> 0x42444c7 <-- ret
0x171fd58  Game::checkCreatures()(0x4b015c)
0x171fd5c | 0x23bbe08 -> 0x81510c
0x171fd60 | 0x3e8
0x171fd64 | 0x1
0x171fd68 | 0x819200 -> 0x8143c8
0x171fd6c | 0
0x171fd70 | 0x1
0x171fd74 | 0x7c829fb5 -> 0x5d5e01b0
0x171fd78 | 0x60c395c0 -> 0x30003
0x171fddc  Game::checkCreatures()(0x4b015c)
0x171fe00  Game::checkCreatures()(0x4b015c)
0x171fe0c  Game::checkCreatures()(0x4b015c)
0x171fe20 | 0x4b015c -> 0x57e58955
0x171fe20  Game::checkCreatures()(0x4b015c)
0x171fe24 | 0
0x171fe28 | 0x819200 -> 0x8143c8
0x171fe2c | 0x77ba20e8 -> 0xffffffff
0x171fe30 | 0xffffffff
0x171fe34 | 0x77bbcefb -> 0xccccccc3
0x171fe38 | 0x819200 -> 0x8143c8
0x171fe3c | 0x101
0x171fe40 | 0
0x171fe44 | 0x171fe54 -> 0x171fef4 \\\\\\ stack frame //////
0x171fe48 | 0x738484 -> 0x5b04c483 <-- ret
0x171fe4c | 0x819200 -> 0x8143c8
0x171fe50 | 0x1459968 -> 0
0x171fe54 | 0x171fef4 -> 0x171ff84 \\\\\\ stack frame //////
0x171fe58 | 0x76d85b -> 0x8984458d <-- ret
0x171fe5c | 0x4f9f6a70 -> 0x4b015c
0x171fe60 | 0
0x171fe64 | 0x171fef4 -> 0x171ff84
0x171fe68 | 0x18
0x171fe6c | 0x3
0x171fe70 | 0x14250
0x171fe74 | 0x4f9f6a6c -> 0x7e7b14
0x171fe78 | 0x141fe04 -> 0x989680
0x171feb8  OutputMessagePool::startExecutionFrame()(0x5c8c8e)
0x171fed0 | 0xffc40344
0x171fed4 | 0x77bb0000 -> 0xba102015
0x171fed8 | 0x6c7ecd -> 0x9090c3c9
0x171fedc | 0x4cafd810 -> 0x51e56448
0x171fee0 | 0xa6be0c8 -> 0x8137d8
0x171fee4 | 0x171fef4 -> 0x171ff84
0x171fee8 | 0x1459968 -> 0
0x171feec | 0x101
0x171fef0 | 0
0x171fef4 | 0x171ff84 -> 0x171ffb8 \\\\\\ stack frame //////
0x171fef8 | 0x63747c -> 0x907d83 <-- ret
0x171fef8  Dispatcher::dispatcherThread(void*)(0x637160)
0x171fefc | 0x4f9f6a6c -> 0x7e7b14
0x171ff00 | 0xffffffff
0x171ff04 | 0
0x171ff08 | 0xb08ecc1c
0x171ff0c | 0x3d0000 -> 0xc8
0x171ff10 | 0
0x171ff14 | 0x4f9f6a68 -> 0x8137d8
0x171ff18 | 0x22febc -> 0
0x171ff3c  Dispatcher::dispatcherThread(void*)(0x637160)
0x171ff60 | 0x171ffa8 -> 0x171ffdc
0x171ff64 | 0x48c320 -> 0x57e58955
0x171ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x48c320)
0x171ff68 | 0
0x171ff6c | 0x171ff50 -> 0xffc40101
0x171ff70 | 0
0x171ff74 | 0x171ffa8 -> 0x171ffdc
0x171ff78 | 0x1459968 -> 0
0x171ff7c | 0x1459a18 -> 0xcc0
0x171ff80 | 0
0x171ff84 | 0x171ffb8 -> 0x171ffec \\\\\\ stack frame //////
0x171ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x171ff8c | 0
0x171ff90 | 0
0x171ff94 | 0
0x171ff98 | 0x1459968 -> 0
0x171ff9c | 0x1
0x171ffa0 | 0x171ff90 -> 0
0x171ffa4 | 0x8082e047
0x171ffa8 | 0x171ffdc -> 0xffffffff
0x171ffac | 0x77bc6c74 -> 0x83ec8b55
0x171ffb0 | 0x77ba4138 -> 0xffffffff
0x171ffb4 | 0
0x171ffb8 | 0x171ffec -> 0 \\\\\\ stack frame //////
0x171ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x171ffc0 | 0x1459968 -> 0
0x171ffc4 | 0
0x171ffc8 | 0
0x171ffcc | 0x1459968 -> 0
0x171ffd0 | 0
0x171ffd4 | 0x171ffc4 -> 0
0x171ffd8 | 0x80833180
0x171ffdc | 0xffffffff
0x171ffe0 | 0x77e61a60 -> 0x83ec8b55
0x171ffe4 | 0x77e64830 -> 0xffffffff
0x171ffe8 | 0
0x171ffec | 0 \\\\\\ stack frame //////
0x171fff0 | 0 <-- ret
0x171fff4 | 0x77bcb35a -> 0x38680c6a
0x171fff8 | 0x1459968 -> 0
0x171fffc | 0
*****************************************************

Could anyone 'translate' whats the problem?
 

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