Hello, I want to add taxes on my server. I want like to have a storage id to the bank system, so every 6 hour [online time] you have to pay X money to the state for playing there. This idea would make that the server has it players more active. So if you are offline 3 days, it wont count . If the player doesnt have the requiret money in the bank he will be sended x position [like a prison where you have to hunt there to pay your taxes to a NPC [guard], remember that this happens only when hes online [6 hour]. When the player payed his tax he is free to go. Every time you pay tax you'll get tax points, and xxxx points gives you more opportunity to pay money to the state.
Now by definding the word state, those are people who work for the state. The people of the state is NPCs, like rune sellers, loot seller, or other kinds of npcs.
Now by paying rent to your house you have to pay it via the bank. When you have high tax points your rent will be lesser and you'll of course have the right from the state to buy an empty house [like bigger houses, which I have to put a new value ID for each house I make]. Now why I do this is because, there will be very big houses in the server, and the state has to know that you can handle the rent. House price will be putted 3.5k/per sqm for low paying taxers and will the price will decries if you are high tax payer [down till maybe 500gp/sqm].
Now if you are low tax payer, you buy runes and potions for the normal price [The normal price is the price that is putted action map], if you are high tax payer, you'll get like 30-40% lower of the price. And for selling loot, you'll get normal price for selling as a low tax payer and high tax payer you'll get more cash for selling [like 15-25% more cash for each item].
And there will be scripts that I put on action.id in the map, that a script will run. To make a quest, you need x tax points and some cash to enter the door. This idea makes the tax system more serious and by this idea activity in the server will increase.
If the player doesn't pay his tax and is sended to jail, he will get - points in his tax rank. If the player goes under 0 [e.g -5 points], everything from above will be on the contrary way [E.g the player will buy runes/potion for more money than the normal price and sell loot of lesser price].
[Rank system]
{names
-690 Abandod [-65%] --- threated as outsider
-540 Bandit [-50%] --- wanted
-350 Runing away [-25%] ---- Hiding from the goverment
-250 Plight situation [-15%] --- taking things heavy
-100 Going under [-5%]
0 --start -New in this city
+200 Villigian [5%]
+500 Seen in the city [10%]
+700 Normal tax payer [15%]
+1080 Fighter [20%] --- Country fighter
+1380 High tax payer [25%]
+1690 Land saver [30%] -- Served your country well
+2000 Bussnies man [35%] --- Commander
+2500 General [45%] --- Doesnt have to pay any fee for quest doors, no rent for houses, Enter to vip quest/teleport room
For the bank system
I want the bank system have a storagevalue which incase you say !bank a msg with [with MESSAGE_STATUS_CONSOLE_ORANGE type] that tells you how much cash you have in bank.