local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 9)
setConditionParam(condition, CONDITION_PARAM_LIGHT_COLOR,math.random(1,250))
setConditionParam(condition, CONDITION_PARAM_TICKS, 33 * 60 * 1000)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end