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Request: For Poi and Anni maps and scripts

Pyro Surf

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Joined
Jan 6, 2009
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Hey guys im chasing scripts and maps for anni and poi. the server is 8.4 not that it really matters even if its a whole server just need Poi and anni maps outa it.


add me [email protected] to send them over, cheers
 
--Variables used:

-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
--player?level = Get the players levels.
--questslevel = The level you have to be to do this quest.
--questtatus? = Get the quest status of the players.
--demon?pos = The position of the demons.
--nplayer?pos = The position where the players should be teleported too.
--trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
-- starting = Upper left point of the annihilator room area.
-- ending = Bottom right point of the annihilator room area.

--UniqueIDs used:

--5000 = The switch.
--5001 = Demon Armor chest.
--5002 = Magic Sword chest.
--5003 = Stonecutter Axe chest.
--5004 = Present chest.


function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1946 then

player1pos = {x=1282, y=1089, z=9, stackpos=253}
player1 = getThingfromPos(player1pos)

player2pos = {x=1283, y=1089, z=9, stackpos=253}
player2 = getThingfromPos(player2pos)

player3pos = {x=1284, y=1089, z=9, stackpos=253}
player3 = getThingfromPos(player3pos)

player4pos = {x=1285, y=1089, z=9, stackpos=253}
player4 = getThingfromPos(player4pos)


if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)

questlevel = 100

if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

queststatus1 = getPlayerStorageValue(player1.uid,100)
queststatus2 = getPlayerStorageValue(player2.uid,100)
queststatus3 = getPlayerStorageValue(player3.uid,100)
queststatus4 = getPlayerStorageValue(player4.uid,100)

if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=1303, y=1087, z=9}
demon2pos = {x=1305, y=1087, z=9}
demon3pos = {x=1307, y=1089, z=9}
demon4pos = {x=1308, y=1089, z=9}
demon5pos = {x=1304, y=1091, z=9}
demon6pos = {x=1306, y=1091, z=9}

doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)

nplayer1pos = {x=1303, y=1089, z=9}
nplayer2pos = {x=1304, y=1089, z=9}
nplayer3pos = {x=1305, y=1089, z=9}
nplayer4pos = {x=1306, y=1089, z=9}

doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)

doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)

doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)

doTransformItem(item.uid,1945)

else
doPlayerSendCancel(cid,"Someone has already done this quest")
end
else
doPlayerSendCancel(cid,"Your level is too low")
end
else
doPlayerSendCancel(cid,"You need 4 players in your team.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=1632, y=423, z=14, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=1638, y=428, z=14, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=1715, y=678, z=5}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
if item.uid == 5001 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5002 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5003 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
if item.uid == 5004 then
queststatus = getPlayerStorageValue(cid,100)
if queststatus ~= 1 then
doPlayerSendTextMessage(cid,22,"You have found a present.")
doPlayerAddItem(cid,2326,1)
setPlayerStorageValue(cid,100,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end


just change the positions and its done
:D:thumbup:
add me REP++ if i helped
 
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