<function name="addDamageCondition" calltip="addDamageCondition(condition, key, rounds, time, value)\n Adds a damage value to a condtion."/>
<function name="addEvent" calltip="addEvent(callback, delay, parameter)\n Add an event."/>
<function name="addOutfitCondition" calltip="addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)\n Adds a new outfit condition to a creature."/>
<function name="broadcastMessage" calltip="broadcastMessage(message, type)\n This function will broadcast to the server a certain message of the chosen type."/>
<function name="broadcastMessage" calltip="broadcastMessage(message, type)\n This function will broadcast to the server a certain message of the chosen type."/>
<function name="createCombatArea" calltip="createCombatArea( {area}, {extArea} )\n Create a new combat area."/>
<function name="createCombatObject" calltip="createCombatObject()\n Creates a new combat object."/>
<function name="createConditionObject" calltip="createConditionObject(type)\n Creates a new condition (condition-type required)."/>
<function name="debugPrint" calltip="debugPrint(text)\n Print a message in the console."/>
<function name="doAddContainerItem" calltip="doAddContainerItem(uid, itemid, count or subtype)\n Add an item to a container."/>
<function name="doAreaCombatCondition" calltip="doAreaCombatCondition(cid, pos, area, condition, effect)\n Adds a condition (area)."/>
<function name="doAreaCombatDispel" calltip="doAreaCombatDispel(cid, pos, area, type, effect)\n Removes a condition (area)."/>
<function name="doAreaCombatHealth" calltip="doAreaCombatHealth(cid, type, pos, area, min, max, effect)\n Change any creature's health (area)."/>
<function name="doAreaCombatMana" calltip="doAreaCombatMana(cid, pos, area, min, max, effect)\n Change any creature's mana (area)."/>
<function name="doChallengeCreature" calltip="doChallengeCreature(cid, target)\n Challenge a creature."/>
<function name="doChangeSpeed" calltip="doChangeSpeed(cid, delta)\n Change the creature's speed."/>
<function name="doChangeTypeItem" calltip="doChangeTypeItem(uid,new_type)\n Change the type/count of an item."/>
<function name="doCombat" calltip="doCombat(cid, combat, param)\n Execute the combat object."/>
<function name="doConvinceCreature" calltip="doConvinceCreature(cid, target)\n This function will convince the selected creature. This function combined with doSummonCreature can work as a simulation of the "Utevo Res" spell."/>
<function name="doCreateItem" calltip="doCreateItem(itemid, type/count, pos)\n Creates a item at a position."/>
<function name="doCreateItemEx" calltip="doCreateItemEx(itemid, count/subtype)\n Creates a item."/>
<function name="doCreateTeleport" calltip="doCreateTeleport(itemid, topos, createpos)\n This function will create a teleport in the position you choose in createpos, and it will send you to the position you write on topos."/>
<function name="doCreatureAddHealth" calltip="doCreatureAddHealth(cid, health)\n This function will add any amount of health points to the player."/>
<function name="doDecayItem" calltip="doDecayItem(uid)\n Start to decay an item."/>
<function name="doMoveCreature" calltip="doMoveCreature(cid, direction)\n Moves a creature to a direction."/>
<function name="doPlayerAddBlessing" calltip="doPlayerAddBlessing(cid, blessing)\n This function will add any blessing to the selected player."/>
<function name="doPlayerAddExp" calltip="doPlayerAddExp(cid,exp)\n This function will add any amount of exp to the player."/>
<function name="doPlayerAddItem" calltip="doPlayerAddItem(cid,itemid,count or type)\n Add an item to a player (returns uid of the created item)."/>
<function name="doPlayerAddMana" calltip="doPlayerAddMana(cid, mana)\n This function will add any amount of mana points to the player."/>
<function name="doPlayerAddManaSpent" calltip="doPlayerAddManaSpent(cid, mana)\n This function will add any amount of spent mana to the selected player´s magic level."/>
<function name="doPlayerAddPremiumDays" calltip="doPlayerAddPremiumDays(cid, days)\n This function will add premium days to the selected player."/>
<function name="doPlayerAddSkillTry" calltip="doPlayerAddSkillTry(cid,skillid,tries)\n Add skill tries to a player."/>
<function name="doPlayerAddSoul" calltip="doPlayerAddSoul(cid, soul)\n This function will add any amount of soul points to the selected player."/>
<function name="doPlayerFeed" calltip="doPlayerFeed(uid,food)\n Increase the food ticks of a player."/>
<function name="doPlayerPopupFYI" calltip="doPlayerPopupFYI(cid, message)\n This function will send the player a message through a pop-up window."/>
<function name="doPlayerRemoveItem" calltip="doPlayerRemoveItem(cid,itemid,count)\n This function will remove any item from the selected player, and also the amount selected in case it´s needed."/>
<function name="doPlayerRemoveMoney" calltip="doPlayerRemoveMoney(cid, money)\n This function will remove any amount of money from the player´s local money."/>
<function name="doPlayerRemovePremiumDays" calltip="doPlayerRemovePremiumDays(cid, days)\n This function will remove premium days from the selected player."/>
<function name="doPlayerSendCancel" calltip="doPlayerSendCancel(cid, text)\n This function will send a default cancel message to the player."/>
<function name="doPlayerSendDefaultCancel" calltip="doPlayerSendDefaultCancel(uid, ReturnValue)\n Sends a cancel message to the player."/>
<function name="doPlayerSendTextMessage" calltip="doPlayerSendTextMessage(cid, MessageClasses, message)\n This function will send the player a message to his log."/>
<function name="doPlayerSetGuildId" calltip="doPlayerSetGuildId(cid, id)\n Sets a players guild id."/>
<function name="doPlayerSetGuildNick" calltip="doPlayerSetGuildNick(cid, nick)\n Sets a players guild nick."/>
<function name="doPlayerSetGuildRank" calltip="doPlayerSetGuildRank(cid, rank)\n Sets a players guild rank."/>
<function name="doPlayerSetSex" calltip="doPlayerSetSex(cid, newSex)\n This function will set a player´s sex (gender) to a new one."/>
<function name="doPlayerSetTown" calltip="doPlayerSetTown(cid, townid)\n Sets the players town id."/>
<function name="doPlayerSetVocation" calltip="doPlayerSetVocation(cid,voc)\n This function will set the selected player´s vocation to a new one. Choose the new vocation ID in "voc"."/>
<function name="doRemoveCreature" calltip="doRemoveCreature(cid)\n This function will remove the selected creature."/>
<function name="doRemoveItem" calltip="doRemoveItem(uid, <optional> n)\n Removes a item or item count (eg. rune charge)."/>
<function name="doSendAnimatedText" calltip="doSendAnimatedText(pos, text, color)\n This function will send an animated text that appears above the player or in a selected position, with the desired color chosen."/>
<function name="doSendMagicEffect" calltip="doSendMagicEffect(pos, type)\n This function will send any desired magic effect to a selected position."/>
<function name="doSetCreatureLight" calltip="doSetCreatureLight(cid, lightLevel, lightColor, time)\n Add a new light condtion to a player/creature."/>
<function name="doSetCreatureOutfit" calltip="doSetCreatureOutfit(cid, outfit, time)\n Sets the creature's outfit (table required)."/>
<function name="doSetItemActionId" calltip="doSetItemActionId(uid,actionid)\n Set the item's action id."/>
<function name="doSetItemOutfit" calltip="doSetItemOutfit(cid, item, time)\n Sets the creature's outfit to an item."/>
<function name="doSetItemSpecialDescription" calltip="doSetItemSpecialDescription(uid,desc)\n Set an item's description."/>
<function name="doSetItemText" calltip="doSetItemText(uid,text)\n Set the text of an item if you open it."/>
<function name="doSetMonsterOutfit" calltip="doSetMonsterOutfit(cid, name, time)\n Sets the creature's outfit to a monster look."/>
<function name="doShowTextDialog" calltip="doShowTextDialog(cid,itemid,text)\n Show a text dialog to a player that contains text."/>
<function name="doSummonCreature" calltip="doSummonCreature(name, pos)\n This function will summon any creature in a selected position. This is not a personal summon."/>
<function name="doTargetCombatCondition" calltip="doTargetCombatCondition(cid, target, condition, effect)\n Adds a condition (target)."/>
<function name="doTargetCombatDispel" calltip="doTargetCombatDispel(cid, target, type, effect)\n Removes a condition (target)."/>
<function name="doTargetCombatHealth" calltip="doTargetCombatHealth(cid, target, type, min, max, effect)\n Change any creature's health (target)."/>
<function name="doTargetCombatMana" calltip="doTargetCombatMana(cid, target, min, max, effect)\n Change any creature's mana (target)."/>
<function name="doTeleportThing" calltip="doTeleportThing(uid,newpos)\n Teleports something to a position."/>
<function name="doTileAddItemEx" calltip="doTileAddItemEx(pos, uid)\n Adds a item on a tile."/>
<function name="doTransformItem" calltip="doTransformItem(uid,toitemid, <optional> count/subtype)\n Changes the item's id."/>
<function name="getContainerCap" calltip="getContainerCap(uid)\n Returns the capacity of a container."/>
<function name="getContainerItem" calltip="getContainerItem(uid, slot)\n Check if the slot contains a container."/>
<function name="getContainerSize" calltip="getContainerSize(uid)\n Returns the size of a container."/>
<function name="getCreatureHealth" calltip="getCreatureHealth(cid)\n This function will check for creatures health points."/>
<function name="getCreatureMaxHealth" calltip="getCreatureMaxHealth(cid)\n This function will check for creatures max health points."/>
<function name="getCreatureName" calltip="getCreatureName(cid)\n This function will check the creature´s name, whether it is a player or a monster."/>
<function name="getCreatureOutfit" calltip="getCreatureOutfit(cid)\n This function will check the creature´s outfit."/>
<function name="getCreaturePosition" calltip="getCreaturePosition(cid)\n This function will check the creature´s position."/>
<function name="getCreatureSpeed" calltip="getCreatureSpeed(cid)\n This function will check the creature´s speed."/>
<function name="getGlobalStorageValue" calltip="getGlobalStorageValue(valueid)\n Returns the value of the value id."/>
<function name="getGuildId" calltip="getGuildId(guild_name)\n Retrives the guild id."/>
<function name="getHouseAccessList" calltip="getHouseAccessList(houseod, listid)\n Returns the house-id of a house that matches the listid."/>
<function name="getHouseEntry" calltip="getHouseEntry(houseid)\n Retrives the house entry point."/>
<function name="getHouseName" calltip="getHouseName(houseid)\n Retrives the house name."/>
<function name="getHouseRent" calltip="getHouseRent(houseid)\n Retrives the house rent."/>
<function name="getHouseTown" calltip="getHouseTown(houseid)\n Retrives the town id of where the house is located."/>
<function name="getItemName" calltip="getItemName(itemid)\n Returns the item's name."/>
<function name="getItemRWInfo" calltip="getItemRWInfo(uid)\n Checks if the item is writeable."/>
<function name="getPlayerAccess" calltip="getPlayerAccess(cid)\n This function will check for players access."/>
<function name="getPlayerBlessing" calltip="getPlayerBlessing(cid, blessing)\n Returns the players current blessings."/>
<function name="getPlayerByName" calltip="getPlayerByName(name)\n Returns a player if the name matches any player on the server."/>
<function name="getPlayerDepotItems" calltip="getPlayerDepotItems(cid, depotid)\n This function will check how many items (slots reserved, because 10cc = 1 slot) player have in depot."/>
<function name="getPlayerFlagValue" calltip="getPlayerFlagValue(cid, flag)\n This function will check the players flag value."/>
<function name="getPlayerFood" calltip="getPlayerFood(cid)\n This function will check how many seconds a player is full."/>
<function name="getPlayerFreeCap" calltip="getPlayerFreeCap(cid)\n This function will check how much free cap the player has."/>
<function name="getPlayerGroupId" calltip="getPlayerGroupId(cid)\n This function will check the players group ID."/>
<function name="getPlayerGUID" calltip="getPlayerGUID(cid)\n This function will check for player id."/>
<function name="getPlayerGuildId" calltip="getPlayerGuildId(cid)\n This function will return the players guild id."/>
<function name="getPlayerGuildName" calltip="getPlayerGuildName(cid)\n This function gets the players guild name."/>
<function name="getPlayerGuildNick" calltip="getPlayerGuildNick(cid)\n This function gets the players nick in his guild."/>
<function name="getPlayerGuildRank" calltip="getPlayerGuildRank(cid)\n This function gets the players rank name in a guild."/>
<function name="getPlayerItemCount" calltip="getPlayerItemCount(cid,itemid)\n This function will check how much items with == itemid player actually have."/>
<function name="getPlayerLevel" calltip="getPlayerLevel(cid)\n This function will check for players current level."/>
<function name="getPlayerLight" calltip="getPlayerLight(cid)\n This function will check for player actually light."/>
<function name="getPlayerLookDir" calltip="getPlayerLookDir(cid)\n This function will check the players direction."/>
<function name="getPlayerMagLevel" calltip="getPlayerMagLevel(cid)\n This function will check for players current magic level."/>
<function name="getPlayerMana" calltip="getPlayerMana(cid)\n This function will check for creatures mana points."/>
<function name="getPlayerMaxMana" calltip="getPlayerMaxMana(cid)\n This function will check for creatures max mana points."/>
<function name="getPlayerName" calltip="getPlayerName(cid)\n This function will check for players name."/>
<function name="getPlayerPosition" calltip="getPlayerPosition(cid)\n This function will check for players current position."/>
<function name="getPlayerPremiumDays" calltip="getPlayerPremiumDays(cid)\n This function will check the amount of premium days the player has left."/>
<function name="getPlayerSex" calltip="getPlayerSex(cid)\n This function will check the players sex."/>
<function name="getPlayerSex" calltip="getPlayerSex(cid)\n This function will check the players sex."/>
<function name="getPlayerSkill" calltip="getPlayerSkill(cid, skillid)\n This function will check for players skill."/>
<function name="getPlayerSkullType" calltip="getPlayerSkullType(cid)\n This function will check the skull type of the selected player, or lack of."/>
<function name="getPlayerSlotItem" calltip="getPlayerSlotItem(cid, slot)\n This function will check what item the player has in the slot."/>
<function name="getPlayerSoul" calltip="getPlayerSoul(cid)\n This function will check how many soul points the player has."/>
<function name="getPlayerTown" calltip="getPlayerTown(cid)\n This function will check players Town ID."/>
<function name="getPlayerVocation" calltip="getPlayerVocation(cid)\n This function will check the players Vocation ID."/>
<function name="getThingPos" calltip="getThingPos(uid)\n Returns the position of something."/>
<function name="getTileHouseInfo" calltip="getTileHouseInfo(pos)\n Returns the house status of a tile (0 = no house, 0> = house id)"/>
<function name="getTilePzInfo" calltip="getTilePzInfo(pos)\n Returns the protection zone status of a tile (1 = pz, 0 = pz)."/>
<function name="getWorldCreatures" calltip="getWorldCreatures(type)\n Returns the amount of creatures (0 players, 1 monsters, 2 npcs, 3 all)."/>
<function name="getWorldLight" calltip="getWorldLight()\n Returns the light level of the server."/>
<function name="getWorldTime" calltip="getWorldTime()\n Returns the ingame time."/>
<function name="getWorldType" calltip="getWorldType()\n Returns the worldtype (0 = no-pvp, 1 = pvp, 2 = pvp-enf)."/>
<function name="getWorldUpTime" calltip="getWorldUpTime()\n Returns the uptime of the server."/>
<function name="isContainer" calltip="isContainer(uid)\n This function will check if the item is a container."/>
<function name="isCreature" calltip="IsCreature(cid)\n Check if something is a creature."/>
<function name="isInArray" calltip="isInArray(array, value)\n Check if an array contains a specific element."/>
<function name="isItemContainer" calltip="isItemContainer(itemid)\n Check if an item is a container."/>
<function name="isItemDoor" calltip="isItemDoor(itemid)\n Check if an item is a door."/>
<function name="isItemFluidContainer" calltip="isItemFluidContainer(itemid)\n Check if an item is a fluid."/>
<function name="isItemRune" calltip="isItemRune(itemid)\n Check if an item is a rune."/>
<function name="isItemStackable" calltip="isItemStackable(itemid)\n Check if an item is stackable."/>
<function name="isPlayer" calltip="isPlayer(cid)\n This function will check if the creature is a player."/>
<function name="mayNotLogout" calltip="mayNotLogout(cid, value)\n Prevents player from logging out."/>
<function name="mayNotMove" calltip="mayNotMove(cid, value)\n Prevents player from moving."/>
<function name="setCombatArea" calltip="setCombatArea(combat, area)\n Set the area of a combat object."/>
<function name="setCombatCallBack" calltip="setCombatCallBack(combat, key, function_name)\n Set the callback of a combat object."/>
<function name="setCombatCondition" calltip="setCombatCondition(combat, condition)\n Adds a condtion to a combat object."/>
<function name="setCombatFormula" calltip="setCombatFormula(combat, type, mina, minb, maxa, maxb)\n Set the combat's formula."/>
<function name="setCombatParam" calltip="setCombatParam(combat, key, value)\n Adds a parameter to a combat object with a decent value."/>
<function name="setConditionFormula" calltip="setConditionFormula(combat, mina, minb, maxa, maxb)\n Set the condition's formula."/>
<function name="setConditionParam" calltip="setConditionParam(condition, key, value)\n Adds a parameter to a condition with a decent value."/>
<function name="setHouseAccessList" calltip="setHouseAccessList(houseid, listid, listtext)\n Set the accesslist of a door or anything else in a house."/>
<function name="setHouseOwner" calltip="setHouseOwner(houseid, ownername)\n Set the owner of a house."/>
<function name="setPlayerStorageValue" calltip="setPlayerStorageValue(uid,valueid, newvalue)\n Adds a new value-id to the storage map of player."/>
<function name="stopEvent" calltip="stopEvent(eventid)\n Stops an added event."/>