--Darknelson GOW Spell
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{1, 1, 2, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {42,-1,2,-2,1,1,2,0,-2,2,0,2,1,1,1,1,0,-1,0,-1,-1,-1,1,0,2,-2,0,0,1,0,-1,1,-1,0,3}
local combat26_Brush = createCombatObject()
setCombatParam(combat26_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat26_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat26_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat26_Brush,createCombatArea({{2},
{1}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat26_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat26_Brush = {42,0,1}
local combat24_Brush = createCombatObject()
setCombatParam(combat24_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat24_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat24_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat24_Brush,createCombatArea({{1, 1, 1},
{1, 2, 1},
{1, 0, 1},
{1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat24_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat24_Brush = {42,0,2,1,2,1,1,1,0,1,-1,0,-1,-1,-1,-1,0,-1,1,-1,2}
local combat22_Brush = createCombatObject()
setCombatParam(combat22_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat22_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat22_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat22_Brush,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat22_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat22_Brush = {42,1,3,2,2,2,1,2,0,2,-1,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1,-2,2,-1,3,0,3}
local combat19_Brush = createCombatObject()
setCombatParam(combat19_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat19_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat19_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat19_Brush,createCombatArea({{2, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat19_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat19_Brush = {42,2,3}
local combat16_Brush = createCombatObject()
setCombatParam(combat16_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat16_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat16_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat16_Brush,createCombatArea({{0, 2},
{0, 0},
{0, 0},
{1, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat16_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat16_Brush = {42,-1,3}
local combat14_Brush = createCombatObject()
setCombatParam(combat14_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat14_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat14_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat14_Brush,createCombatArea({{0, 0, 2},
{1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat14_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat14_Brush = {42,-2,1}
local combat12_Brush = createCombatObject()
setCombatParam(combat12_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat12_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat12_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat12_Brush,createCombatArea({{1, 0},
{0, 0},
{0, 2}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat12_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat12_Brush = {42,-1,-2}
local combat10_Brush = createCombatObject()
setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat10_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat10_Brush,createCombatArea({{0, 1},
{0, 0},
{2, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat10_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat10_Brush = {42,1,-2}
local combat8_Brush = createCombatObject()
setCombatParam(combat8_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat8_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat8_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat8_Brush,createCombatArea({{2, 0, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat8_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat8_Brush = {42,2,0}
local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat6_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat6_Brush,createCombatArea({{2, 0},
{0, 0},
{0, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat6_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat6_Brush = {42,1,2}
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat4_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat4_Brush = {42,3,1,3,0,1,-3,0,-3,-1,-3,-3,0,-3,1,-1,4,0,4,1,4}
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_DRAWBLOOD)
setCombatParam(combat2_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANY_GLADIATOR)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (15000)*-1,(2000)*-1
end
setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat2_Brush = {42,0,-2,0,-1,1,-1,1,0,2,0,2,1,1,1,1,2,0,2,0,3,-1,2,-1,1,-2,1,-2,0,-1,0,0,0,0,1,-1,-1}
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 85987) >= 4 then
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
addEvent(RunPart,2600,combat26_Brush,cid,var,dfcombat26_Brush,startPos)
addEvent(RunPart,2400,combat24_Brush,cid,var,dfcombat24_Brush,startPos)
addEvent(RunPart,2200,combat22_Brush,cid,var,dfcombat22_Brush,startPos)
addEvent(RunPart,1900,combat19_Brush,cid,var,dfcombat19_Brush,startPos)
addEvent(RunPart,1600,combat16_Brush,cid,var,dfcombat16_Brush,startPos)
addEvent(RunPart,1400,combat14_Brush,cid,var,dfcombat14_Brush,startPos)
addEvent(RunPart,1200,combat12_Brush,cid,var,dfcombat12_Brush,startPos)
addEvent(RunPart,1000,combat10_Brush,cid,var,dfcombat10_Brush,startPos)
addEvent(RunPart,800,combat8_Brush,cid,var,dfcombat8_Brush,startPos)
addEvent(RunPart,600,combat6_Brush,cid,var,dfcombat6_Brush,startPos)
addEvent(RunPart,400,combat4_Brush,cid,var,dfcombat4_Brush,startPos)
addEvent(RunPart,200,combat2_Brush,cid,var,dfcombat2_Brush,startPos)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,"You Need 4 Rebirth")
end
return true
end