where can i put this script @imkingranCode:<defense name="outfit" interval="2000" chance="10" monster="Rat" duration="1000"> <attribute key="areaEffect" value="energy"/> </defense>
where can i put this script @imkingran
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Fury" nameDescription="a fury" race="blood" experience="4000" speed="460" manacost="0">
<health now="4100" max="4100"/>
<look type="149" head="94" body="77" legs="96" feet="0" addons="3" corpse="6081"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="60"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="50" attack="170"/>
<attack name="physical" interval="2000" chance="17" range="7" min="-140" max="-200">
<attribute key="shootEffect" value="throwingstar"/>
</attack>
<attack name="melee" interval="1000" chance="15" range="7" radius="3" target="0" min="-115" max="-155">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="melee" interval="3000" chance="30" length="8" spread="0" min="-300" max="-420">
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="1000" chance="25" range="7" min="-170" max="-200">
<attribute key="shootEffect" value="snowball"/>
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="25" defense="30">
<defense name="healing" interval="1000" chance="25" min="180" max="290">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="outfit" interval="1000" chance="10" monster="Rat" duration="1000">
<attribute key="areaEffect" value="energy"/>
</defense>
</defenses>
<elements>
<element firePercent="100"/>
<element icePercent="40"/>
<element holyPercent="40"/>
<element deathPercent="-20"/>
<element energyPercent="-20"/>
<element earthPercent="-15"/>
<element physicalPercent="-10"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="30">
<voice sentence="Ahhhhrrrr!"/>
<voice sentence="Waaaaah!"/>
<voice sentence="Carnage!"/>
</voices>
<loot>
<item id="2148" countmax="90" chance="43000"/><!-- gold coin -->
<item id="2148" countmax="75" chance="43000"/><!-- gold coin -->
<item id="2148" countmax="65" chance="43000"/><!-- gold coin -->
<item id="6558" countmax="3" chance="25000"/><!-- concentrated demonic blood -->
<item id="6500" chance="22500"/><!-- demonic essence -->
<item id="2470" chance="450"/><!-- golden legs -->
<item id="7591" chance="10000"/><!-- great health potion-->
<item id="2666" chance="25000"/><!-- meat -->
<item id="7456" chance="1800"/><!-- noble axe -->
<item id="5022" countmax="3" chance="1300"/><!-- orichalcum pearl -->
<item id="2152" countmax="3" chance="2000"/><!-- platinum coin -->
<item id="5911" chance="3650"/><!-- red piece of cloth -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="9813" chance="11000"/><!-- rusty legs -->
<item id="2120" countmax="3" chance="6000"/><!-- small amethyst -->
<item id="5944" chance="21500"/><!-- soul orb -->
<item id="2645" chance="1000"/><!-- steel boots -->
<item id="2181" chance="20000"/><!-- terra rod -->
<item id="7404" chance="100"/><!-- assassin dagger -->
<item id="2487" chance="500"/><!-- crown armor -->
<item id="5944" chance="7368"/><!-- assassin star -->
<item id="2124" chance="750"/><!-- crystal ring-->
<item id="2156" chance="900"/><!-- red gem -->
</inside>
</item>
</loot>
</monster>
monster will change outfit automatic?In the monster's XML file, example:
inside the defense tags I've added the change outfit tag
data/monsters/Demons/fury.xml
Code:<?xml version="1.0" encoding="UTF-8"?> <monster name="Fury" nameDescription="a fury" race="blood" experience="4000" speed="460" manacost="0"> <health now="4100" max="4100"/> <look type="149" head="94" body="77" legs="96" feet="0" addons="3" corpse="6081"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="60"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="50" attack="170"/> <attack name="physical" interval="2000" chance="17" range="7" min="-140" max="-200"> <attribute key="shootEffect" value="throwingstar"/> </attack> <attack name="melee" interval="1000" chance="15" range="7" radius="3" target="0" min="-115" max="-155"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="melee" interval="3000" chance="30" length="8" spread="0" min="-300" max="-420"> <attribute key="areaEffect" value="redspark"/> </attack> <attack name="physical" interval="1000" chance="25" range="7" min="-170" max="-200"> <attribute key="shootEffect" value="snowball"/> <attribute key="areaEffect" value="poff"/> </attack> </attacks> <defenses armor="25" defense="30"> <defense name="healing" interval="1000" chance="25" min="180" max="290"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="2000" chance="10" monster="Rat" duration="1000"> <attribute key="areaEffect" value="energy"/> </defense> </defenses> <elements> <element firePercent="100"/> <element icePercent="40"/> <element holyPercent="40"/> <element deathPercent="-20"/> <element energyPercent="-20"/> <element earthPercent="-15"/> <element physicalPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="3000" chance="30"> <voice sentence="Ahhhhrrrr!"/> <voice sentence="Waaaaah!"/> <voice sentence="Carnage!"/> </voices> <loot> <item id="2148" countmax="90" chance="43000"/><!-- gold coin --> <item id="2148" countmax="75" chance="43000"/><!-- gold coin --> <item id="2148" countmax="65" chance="43000"/><!-- gold coin --> <item id="6558" countmax="3" chance="25000"/><!-- concentrated demonic blood --> <item id="6500" chance="22500"/><!-- demonic essence --> <item id="2470" chance="450"/><!-- golden legs --> <item id="7591" chance="10000"/><!-- great health potion--> <item id="2666" chance="25000"/><!-- meat --> <item id="7456" chance="1800"/><!-- noble axe --> <item id="5022" countmax="3" chance="1300"/><!-- orichalcum pearl --> <item id="2152" countmax="3" chance="2000"/><!-- platinum coin --> <item id="5911" chance="3650"/><!-- red piece of cloth --> <item id="1987" chance="100000"><!-- bag --> <inside> <item id="9813" chance="11000"/><!-- rusty legs --> <item id="2120" countmax="3" chance="6000"/><!-- small amethyst --> <item id="5944" chance="21500"/><!-- soul orb --> <item id="2645" chance="1000"/><!-- steel boots --> <item id="2181" chance="20000"/><!-- terra rod --> <item id="7404" chance="100"/><!-- assassin dagger --> <item id="2487" chance="500"/><!-- crown armor --> <item id="5944" chance="7368"/><!-- assassin star --> <item id="2124" chance="750"/><!-- crystal ring--> <item id="2156" chance="900"/><!-- red gem --> </inside> </item> </loot> </monster>
Yes, every 1 second he will have a 10% chance to change outfit.monster will change outfit automatic?
i got that error [01/03/2015 22:34:28] [Spawn::addMonster] Cannot find ""
i put that script u gave me it in fury folderHow did you add it? Which TFS version are you using?
I believe this error comes if you add a monster to your Map which doesn't exist in your folder. In this case it can't find the monsters with the name "".