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[Request] Make your own doodads.

pablolanke

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Joined
Jan 24, 2008
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Hello,

I have tried making my own doodad. I want a stone floor doodad that randomizes the tile that ground brush uses, much like cave earth ones.

Code:
<brush name="stone floors" type="ground" server_lookid="3153" z-order="1">
		<item id="3153" chance="2500"/>
		<item id="3154" chance="25"/>
		<item id="3152" chance="25"/>
		<item id="3155" chance="25"/>
		<item id="3156" chance="25"/>
		<item id="3157" chance="25"/>
	</brush>

I used that on grounds xml for Remere's, when I go in the Remere's software, it does find the brush if I use J key, but when I try selecting it, it doesnt work, it just goes back to whatever brush I was at before.

Thanks in advance.
 
You put the code in grounds.xml just like this
Code:
            <brush name="dirty water" type="ground" server_lookid="13547" z-order="3500">
        <item id="13547" chance="25"/>
        <item id="13548" chance="10"/>
        <item id="13549" chance="25"/>
        <item id="13550" chance="25"/>
        <item id="13551" chance="25"/>
        <item id="13552" chance="25"/>

    </brush>

And then in tilesets.xml you put the following code under the tileset you want it to be under
Code:
    <tileset name="Nature">
        <terrain>
            <brush name="dirty water"/>
</terrain>

ps. in my example i used dirty water.
 
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