local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
function onCastSpell(cid, var)
local mana = math.random(80, 100)
doPlayerAddMana(cid, mana)
--doSendAnimatedText(getPlayerPosition(cid), '+' .. mana, TEXTCOLOR_GOLD)
return doCombat(cid, combat, var)
end
Taken from other thread... search? -,-
This goes to manarune.lua ^Code:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function onCastSpell(cid, var) local mana = math.random(80, 100) doPlayerAddMana(cid, mana) --doSendAnimatedText(getPlayerPosition(cid), '+' .. mana, TEXTCOLOR_GOLD) return doCombat(cid, combat, var) end
Add it like a normal rune to spells.xml