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Should be simple enough.. I want that every time someone gets a frag, they get a red warning (that I can change ofc), just saying how many frags till redskull, etc
function onKill(cid, target)
local amount = getPlayerRedSkullTicks(cid)
if(amount > 0 and config.fragTime > 0) then
local frags = math.floor((amount / config.fragTime) + 1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have " .. frags .. " and its 6 Frags to red Skull!")
end
end