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[REQUEST] Paralyze Spell

Lopaskurwa

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Hello
so i have request for paralyze spell so if you target player you type lets say "paralyze" that enemy becomes paralyzed and he starts to walk really slow and that paralyze effect disappears when 6 seconds pass
Using tfs 1.2
 
Yea probably chernobyl nuclear accident gave paralyze immune to my monster
If it was close enough to give your monster immune to paralyze, it must've been close enough to effect your brain too, no?

Instead of insulting everyone that you are wanting help from..
How about you..

1) add some prints into your script, to ensure it's actually running.

2) show spells.xml line
3) show script you are using
4) show monster file you are testing the spell on

--
And;
show a screenshot of the console after you attempted to use the spell.

Extra;
provide a short video of the monster not being paralyzed.

--------
Solved - Not enough information.
 
If it was close enough to give your monster immune to paralyze, it must've been close enough to effect your brain too, no?

Instead of insulting everyone that you are wanting help from..
How about you..

1) add some prints into your script, to ensure it's actually running.

2) show spells.xml line
3) show script you are using
4) show monster file you are testing the spell on

--
And;
show a screenshot of the console after you attempted to use the spell.

Extra;
provide a short video of the monster not being paralyzed.
Instead insulting everyone? Who is everyone pikachu?

2.Spell.xml line is the same like Xedoc gave.
3.Script is the same like Xedoc gave
4.
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dog" nameDescription="an Dog" race="blood" experience="100" speed="220" manacost="0">
    <health now="50" max="50"/>
    <look type="538" head="1" body="1" legs="1" feet="1" addons="0" corpse="14625"/>
    <targetchange interval="5000" chance="8"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="1"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="1000" min="-0" max="-2"/>
    </attacks>
    <defenses armor="0" defense="0">
    </defenses>
    <immunities>
        <immunity physical="0"/>
        <immunity energy="0"/>
        <immunity fire="0"/>
        <immunity poison="0"/>
        <immunity lifedrain="0"/>
        <immunity paralyze="0"/>
        <immunity outfit="1"/>
        <immunity invisible="0"/>
    </immunities>
</monster>
Console is clean.
I dont have software to record, but its not hard to imagine you cast spell on monster, effect applies and nothing else happens.
 

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