local t, storage = {
-- level -- amount points (delete this line)..
{100, 100},
{200, 70},
{300, 65},
{400, 50},
{500, 40}
}, 259
function onAdvance(cid, skill, oldLevel, newLevel)
if skill ~= SKILL__LEVEL then
return true
end
for i = 1, #t do
local v = t[i]
if newLevel >= v[1] and getCreatureStorage(cid, storage) < i then
db.executeQuery('UPDATE accounts SET premium_points=premium_points+'.. v[2] ..' WHERE id=' .. getPlayerAccountId(cid))
doCreatureSetStorage(cid, storage, i)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'Congratulations! You have advanced to level ' .. v[1] .. ' and you have earned '.. v[2] ..' Premium Points!')
end
end
return true
end