source code
Code:f(!pzLocked) { pzLocked = true; sendIcons(); } if(getZone() != target->getZone() || skull != SKULL_NONE #ifdef __WAR_SYSTEM__ || targetPlayer->isEnemy(this, true) #endif ) return; [B][COLOR="red"]if(targetPlayer->getSkull() != SKULL_NONE) targetPlayer->sendCreatureSkull(this); else if(!hasCustomFlag(PlayerCustomFlag_NotGainSkull)) { setSkull(SKULL_WHITE); g_game.updateCreatureSkull(this); }[/COLOR][/B] }
wHAT I MUST TO REMOVE IN SORCE ?
function onKill(cid, target, lastHit)
if isPlayer(target) and cid ~= target then
local frags = math.max(0, getCreatureStorage(cid, storage)) + 1
setPlayerStorageValue(cid, storage, frags)
if frags >= 10 then
doCreatureSetSkullType(cid, SKULL_YELLOW)
elseif frags >= 20 then
doCreatureSetSkullType(cid, SKULL_WHITE)
elseif frags >= 50 then
doCreatureSetSkullType(cid, SKULL_RED)
end
end
return true
end
<event type="kill" name="SkullSystem" event="script" value="skullsystem.lua"/>