Managed to get something now,
It is when the player buys the item and it is already modified with the description and actionID modified.
What happens now is that when the player buys an item and comes two.
As follows,
comes in a BAG and has modified
Example: 15:20 You see an oceanborn leviathan armor (Arm:15, shielding +1, protection energy -5%, ice +5%).
It can only be wielded properly by knights of level 90 or higher.
It weighs 100.00 oz.
This item can only be used by the player Dragon Lordy!
And another one coming out of the BAG and without being changed
Example:15:24 You see an oceanborn leviathan armor (Arm:15, shielding +1, protection energy -5%, ice +5%).
It can only be wielded properly by knights of level 90 or higher.
It weighs 100.00 oz.
Below is the scripts. And where is modified in red.
If you can help me would be very grateful, because we just need to let this script all working!
It is when the player buys the item and it is already modified with the description and actionID modified.
What happens now is that when the player buys an item and comes two.
As follows,
comes in a BAG and has modified
Example: 15:20 You see an oceanborn leviathan armor (Arm:15, shielding +1, protection energy -5%, ice +5%).
It can only be wielded properly by knights of level 90 or higher.
It weighs 100.00 oz.
This item can only be used by the player Dragon Lordy!
And another one coming out of the BAG and without being changed
Example:15:24 You see an oceanborn leviathan armor (Arm:15, shielding +1, protection energy -5%, ice +5%).
It can only be wielded properly by knights of level 90 or higher.
It weighs 100.00 oz.
Below is the scripts. And where is modified in red.
If you can help me would be very grateful, because we just need to let this script all working!
Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
[COLOR="red"] if received_item == RETURNVALUE_NOERROR then
local bag = doPlayerAddItem(cid, 1987, 1)
local item = doAddContainerItem(bag, itemtogive_id,itemtogive_count)
local action_player = getPlayerGUID(cid)+10000
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from Tibia the War shop.')
doItemSetAttribute(item,"description","This item can only be used by the player ".. getPlayerName(cid) .."!")
doItemSetAttribute(item,"aid",action_player)
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
doPlayerSave(cid)
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end[/COLOR]
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return TRUE
end
Last edited: