sebas182
New Member
- Joined
- Aug 10, 2008
- Messages
- 121
- Reaction score
- 1
I wanna make a spell that shine my char at 1000 and attack my enemy at 2000... look what i have:
This just shine my enemy and attack it, i want shine myself!
And if someone can make a small script i'll thanks =D
Code:
local acombat1 = createCombatObject()
local acombat2 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, 0, -0.5, 0)
local area1 = createCombatArea(AREA_SELF)
local area2 = createCombatArea(AREA_CROSS1X1)
setCombatArea(acombat1, area1)
setCombatArea(acombat2, area2)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
local function onCastSpell1(parameters)
doCombat(parameters.cid, acombat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, acombat5, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 1000, parameters)
addEvent(onCastSpell2, 2000, parameters)
end
This just shine my enemy and attack it, i want shine myself!
And if someone can make a small script i'll thanks =D