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[Request] Text Up With full EQ

tanii

Empire-war.com
Joined
Jan 16, 2015
Messages
383
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Hello otlanders i am seaching for Text Up with Full EQ Script this script comes from mArlboro-war.

Pls any body can help me get this script?

06bf03f846fcd78a417336a727a95964.gif
 
Last edited:
what im getting at is this..

yours.
Code:
function onEquip(cid, item, slot)
-----set 1
if isInArray(EQUIPMENT.armor_set1, item.itemid) then
local slot_head = getPlayerSlotItem(cid, 1).itemid
local slot_armor = getPlayerSlotItem(cid, 4).itemid
local slot_legs = getPlayerSlotItem(cid, 7).itemid
local slot_boots = getPlayerSlotItem(cid, 8).itemid
if isInArray(EQUIPMENT.armor_set1, slot_head) and isInArray(EQUIPMENT.armor_set1, slot_armor) and isInArray(EQUIPMENT.armor_set1, slot_legs) and isInArray(EQUIPMENT.armor_set1, slot_boots) then
doSendMagicEffect(getPlayerPosition(cid), math.random(1, 30))
doSendAnimatedText(getPlayerPosition(cid), "Armour set 1", math.random(1, 25))
end
-----set 2
elseif isInArray(EQUIPMENT.armor_set2, item.itemid) then
local slot_head = getPlayerSlotItem(cid, 1).itemid
local slot_armor = getPlayerSlotItem(cid, 4).itemid
local slot_legs = getPlayerSlotItem(cid, 7).itemid
local slot_boots = getPlayerSlotItem(cid, 8).itemid
if isInArray(EQUIPMENT.armor_set2, slot_head) and isInArray(EQUIPMENT.armor_set2, slot_armor) and isInArray(EQUIPMENT.armor_set2, slot_legs) and isInArray(EQUIPMENT.armor_set2, slot_boots) then
doSendMagicEffect(getPlayerPosition(cid), math.random(1, 30))
doSendAnimatedText(getPlayerPosition(cid), "Armour set 2", math.random(1, 25))
end
------set 3
elseif isInArray(EQUIPMENT.armor_set3, item.itemid) then
local slot_head = getPlayerSlotItem(cid, 1).itemid
local slot_armor = getPlayerSlotItem(cid, 4).itemid
local slot_legs = getPlayerSlotItem(cid, 7).itemid
local slot_boots = getPlayerSlotItem(cid, 8).itemid
if isInArray(EQUIPMENT.armor_set3, slot_head) and isInArray(EQUIPMENT.armor_set3, slot_armor) and isInArray(EQUIPMENT.armor_set3, slot_legs) and isInArray(EQUIPMENT.armor_set3, slot_boots) then
doSendMagicEffect(getPlayerPosition(cid), math.random(1, 30))
doSendAnimatedText(getPlayerPosition(cid), "Armour set 3", math.random(1, 25))
end
end
return true
end

mine lol.
Code:
function onEquip(cid, item, slot)
  for i = 1, #t do
  if getPlayerSlotItem(cid, CONST_SLOT_HEAD).itemid == t[i][2] and getPlayerSlotItem(cid, CONST_SLOT_ARMOR).itemid == t[i][3] and getPlayerSlotItem(cid, CONST_SLOT_LEGS).itemid == t[i][4] and getPlayerSlotItem(cid, CONST_SLOT_LEGS).itemid == t[i][5] then
  doCreatureSay(cid, t[i][1], TALKTYPE_ORANGE_1)
  doSendMagicEffect(getCreaturePosition(cid), t[i][6])
  end
  end
  return true
end
 
Last edited:
when was not solved no one replayed and now when is solved now all people doing replys lolzzzzzzzz
 
I dont think he sees that his script is saying each time someone puts the EQ on it send a mesage to everyone in teh game with that armor on....Though I think the double cid will make the script not know wtf is going on and probably error out.
 
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