local config = {
level = 2
}
local SKINS = {
-- Minotaurs
[2830] = {25000, 5878},
[2871] = {25000, 5878},
[2866] = {25000, 5878},
[2876] = {25000, 5878},
[3090] = {25000, 5878},
-- Lizards
[4259] = {25000, 5876},
[4262] = {25000, 5876},
[4256] = {25000, 5876},
-- Dragons
[3104] = {25000, 5877},
[2844] = {25000, 5877},
-- Dragon Lords
[2881] = {25000, 5948},
-- Behemoths
[2931] = {25000, 5893},
-- Bone Beasts
[3031] = {25000, 5925},
-- Mutated Pumpkin
[8960] = {25000, 2096, 25000, 2683, 25000, 2688, 25000, 6492, 25000, 6526, 25000, 6570, 25000, 6571, 25000, 6574, 25000, 8860, 25000, 9005, 25000, 9006}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(getPlayerLevel(cid) < config.level) then
doPlayerSendCancel(cid, "You have to be at least Level " .. config.level .. " to use this tool.")
return true
end
local skin = SKINS[itemEx.itemid]
if(not skin) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
local random, effect = math.random(1, 100000), CONST_ME_GROUNDSHAKER
if(random <= skin[1]) then
doPlayerAddItem(cid, skin[2], 1)
elseif(skin[3] and random >= skin[3]) then
doPlayerAddItem(cid, skin[4], 1)
elseif(skin[5] and random >= skin[5]) then
doPlayerAddItem(cid, skin[6], 50)
elseif(skin[7] and random >= skin[7]) then
doPlayerAddItem(cid, skin[8], 1)
elseif(skin[9] and random >= skin[9]) then
doPlayerAddItem(cid, skin[10], 1)
elseif(skin[11] and random >= skin[11]) then
doPlayerAddItem(cid, skin[12], 1)
elseif(skin[13] and random >= skin[13]) then
doPlayerAddItem(cid, skin[14], 1)
elseif(skin[15] and random >= skin[15]) then
doPlayerAddItem(cid, skin[16], 1)
elseif(skin[17] and random >= skin[17]) then
doPlayerAddItem(cid, skin[18], 1)
elseif(skin[19] and random >= skin[19]) then
doPlayerAddItem(cid, skin[20], 20)
elseif(skin[21] and random >= skin[21]) then
doPlayerAddItem(cid, skin[22], 1)
else
effect = CONST_ME_POFF
end
local random = math.random(1, 100)
if(itemEx.itemid == 7441) then
if(random <= 30) then
doTransformItem(itemEx.uid, 7442)
else
effect = CONST_ME_POFF
doRemoveItem(itemEx.uid, 1)
end
elseif(itemEx.itemid == 7442) then
if(random <= 20) then
doTransformItem(itemEx.uid, 7444)
else
effect = CONST_ME_POFF
doRemoveItem(itemEx.uid, 1)
end
elseif(itemEx.itemid == 7444) then
if(random <= 10) then
doTransformItem(itemEx.uid, 7445)
else
effect = CONST_ME_POFF
doRemoveItem(itemEx.uid, 1)
end
elseif(itemEx.itemid == 7445) then
if(random <= 5) then
doTransformItem(itemEx.uid, 7446)
else
effect = CONST_ME_POFF
doRemoveItem(itemEx.uid, 1)
end
end
doSendMagicEffect(toPosition, effect)
doTransformItem(itemEx.uid, itemEx.itemid + 1)
return true
end