Hello
so basically it would be great to have system that takes health from you when you step on tile its similar when you step on fire. So it should be something like this when you step on that tile
1sec = 1% dmg
2sec = 2% dmg
3sec = 3% dmg
4sec = 4% dmg
5sec = 5% dmg
6sec = 6% dmg
7sec = 7% dmg
8sec = 8% dmg
9sec = 9% dmg
10sec = 10% dmg
so if you stay on that tile for 5sec it takes 5% health from and etc, when you reach 10sec it stays on that 10% dmg, it wont grow anymore because 10% is max, when you walk away from that tile and step again it starts over from 1% and etc.
USING TFS 1.2 8.60
so basically it would be great to have system that takes health from you when you step on tile its similar when you step on fire. So it should be something like this when you step on that tile
1sec = 1% dmg
2sec = 2% dmg
3sec = 3% dmg
4sec = 4% dmg
5sec = 5% dmg
6sec = 6% dmg
7sec = 7% dmg
8sec = 8% dmg
9sec = 9% dmg
10sec = 10% dmg
so if you stay on that tile for 5sec it takes 5% health from and etc, when you reach 10sec it stays on that 10% dmg, it wont grow anymore because 10% is max, when you walk away from that tile and step again it starts over from 1% and etc.
USING TFS 1.2 8.60