maxhealthpoints
maxhealthpercent
maxmanapoints
maxmanapercent
maxhitpoints
maxhitpointspercent
maxmanapoints
maxmanapointspercent
movements.xmlmaxhealthpoints
maxhealthpercent
maxmanapoints
maxmanapercent
maxhitpoints
maxhitpointspercent
maxmanapoints
maxmanapointspercent
movements.xmlTy broIf you are using 0.x then you can use those attributes.
If you are using 1.x then you can try using those.XML:maxhealthpoints maxhealthpercent maxmanapoints maxmanapercent
Then OFC add the item toXML:maxhitpoints maxhitpointspercent maxmanapoints maxmanapointspercentmovements.xml
When addIf you are using 0.x then you can use those attributes.
If you are using 1.x then you can try using those.XML:maxhealthpoints maxhealthpercent maxmanapoints maxmanapercent
Then OFC add the item toXML:maxhitpoints maxhitpointspercent maxmanapoints maxmanapointspercentmovements.xml
<attribute key="maxhealthpercent" value="30" />
When addWhen using this reduces the health by 30%, does not addXML:<attribute key="maxhealthpercent" value="30" />
add 30%,well, it is supposed to add 30%, what is probably happening:
if you have 700 HP, then you equip the ring, the MAX_HP goes to 1000, but the CURRENT_HP stays at 700.
Well I'll try this oneough that is weird af, sorry i cannot help you further as i was never into items attributes thing.
but sure looks like a bug there.
When making itHow about trying -30? might work
<attribute key="maxhealthpercent" value="30" />
I did add this in movements.xmlYou might have to pair it up with an onEquip
110 = 10%, 120 = 20%, 130 = 30%, So you always have to add 100+ your needed percentage.When addWhen using this reduces the health by 30%, does not addXML:<attribute key="maxhealthpercent" value="30" />
Yeah, I was getting so frustrated reading this cuz no one even mentioned trying this XD110 = 10%, 120 = 20%, 130 = 30%, So you always have to add 100+ your needed percentage.