Me, alongside with many others have the urge to go back when we really blindly believed that Tibia was a good game.
This was way before CIPsoft had become a large corporation obsessed with money, and actually showed interest in what the community had in store for them.
Anyways, enough about that. I had an idea:
why not, at the very least replicate it if an entirely new distro for 7.1 would be too much work by removing specific features?.
For example, (quote from tibiawiki)
Now, if we would backtrack a bit and leave certain good features behind and focus on replicating the gameplay as much as possible
For example:
-----------------------------------------
Stuff that are left behind:
Update 7.11 (Summer 2003) June 27, 2003
A few bugfixes. The client now automatically connects to a login server; previously, players had to type in the network address manually.
Update 7.27 July 22, 2004
From now on account numbers may contain 6 or 7 digits.
Stuff that are removed:
Update 7.4 (Christmas 2004) December 14, 2004
New Quests and Dungeons are added in the desert near Ankrahmun. Random Raids or Invasions are implemented, and Rats and Orcs are seen overrunning Thais. The Login queue is introduced to help Free Account players access the game. Many new decorations for houses are introduced, including items like Tapestries that can be hung on house walls for the first time.
Update 7.3 (Summer 2004) August 11, 2004
New Graphics! The continent of Darama is expanded, and the city of Ankrahmun rises out of the southern desert. A host of new monsters are introduced. Automatic Spam control is implemented in-game, including the ability to post messages in Trade-Channel only once every two minutes. The long-awaited ability to buy and sell more than one item at a time is also introduced.
Update 7.24 March 14, 2004
Automatic Banishment is added to the Skull System for players who make too many unjustified kills on PvP worlds. The Party system is introduced. A few new Houses and Quests are also added.
Update 7.21 January 21, 2004
A few bugfixes and minor changes to monster behavior.
Update 7.2 (Christmas 2003) December 16, 2003
The Ghostlands near Carlin are introduced, as well as updates to Orc Fort. New outfits for Premium players and smarter monsters are introduced. The new Quest system is introduced with this update, which allows each character to get each quest item only once. The Skull System appears with this update, limiting player-killing on PvP worlds. This is also the first appearance of Tutors and the Help Channel. Finally, the Amulet of Life is removed from the game, becoming Broken Amulets. The Amulet of Loss replaces this item.
-----------------------------------------
If the monster behaviour were to be changed, Ghostlands and Ankrahmun removed, skull system and autoban, switching new sprites to old ones, bringing back the Amulet of Life and at last removing the raids and numpad sidestepping/steering. We would completely bring back that same nostalgic feeling we had when we first entered Tibia.
I'm not expecting anyone in general to like this idea, as I have no clue how hard it'd be to make these changes. But for those who do, please speak up
This was way before CIPsoft had become a large corporation obsessed with money, and actually showed interest in what the community had in store for them.
Anyways, enough about that. I had an idea:
why not, at the very least replicate it if an entirely new distro for 7.1 would be too much work by removing specific features?.
For example, (quote from tibiawiki)
Update 7.1 (Christmas 2002) December 17, 2002 Edit
Introduction of the city of Venore, expansion of Rookgaard and the introduction of the Oracle. Magical items such as Rings and Amulets are introduced. The Deathlist on player's account profiles is added as is the ability for premium players to open a Private Chat Channel.
Link to the Official Announcement
Update 7.11 (Summer 2003) June 27, 2003 Edit
A few bugfixes. The client now automatically connects to a login server; previously, players had to type in the network address manually.
Link to the Official Announcement
Update 7.2 (Christmas 2003) December 16, 2003 Edit
The Ghostlands near Carlin are introduced, as well as updates to Orc Fort. New outfits for Premium players and smarter monsters are introduced. The new Quest system is introduced with this update, which allows each character to get each quest item only once. The Skull System appears with this update, limiting player-killing on PvP worlds. This is also the first appearance of Tutors and the Help Channel. Finally, the Amulet of Life is removed from the game, becoming Broken Amulets. The Amulet of Loss replaces this item.
Link to the Official Announcement
Update 7.21 January 21, 2004 Edit
A few bugfixes and minor changes to monster behavior.
Link to the Official Announcement
Update 7.23 March 09, 2004 Edit
Test server client. Preparation for 7.24.
Link to the Official Announcement
Update 7.24 March 14, 2004 Edit
Automatic Banishment is added to the Skull System for players who make too many unjustified kills on PvP worlds. The Party system is introduced. A few new Houses and Quests are also added.
Link to the Official Announcement
Update 7.26 May 4, 2004 Edit
A minor forum update of the website.
Link to the Official Announcement
Update 7.27 July 22, 2004 Edit
From now on account numbers may contain 6 or 7 digits.
Link to the Official Announcement
Update 7.3 (Summer 2004) August 11, 2004 Edit
New Graphics! The continent of Darama is expanded, and the city of Ankrahmun rises out of the southern desert. A host of new monsters are introduced. Automatic Spam control is implemented in-game, including the ability to post messages in Trade-Channel only once every two minutes. The long-awaited ability to buy and sell more than one item at a time is also introduced.
Link to the Official Announcement
Update 7.35 December 10, 2004 Edit
Test server client. People can test features that will be in Tibia in 7.4.
Link to the Official Announcement
Update 7.4 (Christmas 2004) December 14, 2004 Edit
New Quests and Dungeons are added in the desert near Ankrahmun. Random Raids or Invasions are implemented, and Rats and Orcs are seen overrunning Thais. The Login queue is introduced to help Free Account players access the game. Many new decorations for houses are introduced, including items like Tapestries that can be hung on house walls for the first time.
Link to the Official Announcement
Now, if we would backtrack a bit and leave certain good features behind and focus on replicating the gameplay as much as possible
For example:
-----------------------------------------
Stuff that are left behind:
Update 7.11 (Summer 2003) June 27, 2003
A few bugfixes. The client now automatically connects to a login server; previously, players had to type in the network address manually.
Update 7.27 July 22, 2004
From now on account numbers may contain 6 or 7 digits.
Stuff that are removed:
Update 7.4 (Christmas 2004) December 14, 2004
New Quests and Dungeons are added in the desert near Ankrahmun. Random Raids or Invasions are implemented, and Rats and Orcs are seen overrunning Thais. The Login queue is introduced to help Free Account players access the game. Many new decorations for houses are introduced, including items like Tapestries that can be hung on house walls for the first time.
Update 7.3 (Summer 2004) August 11, 2004
New Graphics! The continent of Darama is expanded, and the city of Ankrahmun rises out of the southern desert. A host of new monsters are introduced. Automatic Spam control is implemented in-game, including the ability to post messages in Trade-Channel only once every two minutes. The long-awaited ability to buy and sell more than one item at a time is also introduced.
Update 7.24 March 14, 2004
Automatic Banishment is added to the Skull System for players who make too many unjustified kills on PvP worlds. The Party system is introduced. A few new Houses and Quests are also added.
Update 7.21 January 21, 2004
A few bugfixes and minor changes to monster behavior.
Update 7.2 (Christmas 2003) December 16, 2003
The Ghostlands near Carlin are introduced, as well as updates to Orc Fort. New outfits for Premium players and smarter monsters are introduced. The new Quest system is introduced with this update, which allows each character to get each quest item only once. The Skull System appears with this update, limiting player-killing on PvP worlds. This is also the first appearance of Tutors and the Help Channel. Finally, the Amulet of Life is removed from the game, becoming Broken Amulets. The Amulet of Loss replaces this item.
-----------------------------------------
If the monster behaviour were to be changed, Ghostlands and Ankrahmun removed, skull system and autoban, switching new sprites to old ones, bringing back the Amulet of Life and at last removing the raids and numpad sidestepping/steering. We would completely bring back that same nostalgic feeling we had when we first entered Tibia.
I'm not expecting anyone in general to like this idea, as I have no clue how hard it'd be to make these changes. But for those who do, please speak up