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Lua return spell damage

ziggy46802

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Joined
Aug 19, 2012
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How do I get a return on how much a rune's damage did? As in the light magic missile script

LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, -10, 5, 5, 0.6, 1, -10, -20)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)

end

If I want to, say, set a storage value for the LMM doing at least 75 damage, would I add

LUA:
if return >= 75 then
doPlayerSetStorageValue(cid, 1001, 1)
end
?
 
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