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Revscript Znote Acc !Shop command not working Tfs 1.3

Indahouse

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May 13, 2015
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Hello everyone,

I was following a thread there, about in game command !shop ( in talkactions ) placing znoteshop.lua, but using Tfs 1.3 i think is the script is different, in game i don't have message from cooldown of 15 secs, anyone know how to script it for works correctly the command in game ?

i have tried to put in top of the script: local znoteShop = TalkAction ("!shop") , and on the last line finishing script znoteShop: register() , but is not working.

Using tfs 1.3 ( scripts system from otservbr 12 )
Example from another Talkaction ( bless )
Lua:
local bless = TalkAction("!bless")

function bless.onSay(player, words, param)
    return Blessings.BuyAllBlesses(player)
end

bless:register()

Lua:
-- <talkaction words="!shop" script="znoteshop.lua"/>
-- Znote Shop v1.1 for Znote AAC on TFS 1.2+
function onSay(player, words, param)
    local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
    local cooldown = 15 -- in seconds.

    if player:getStorageValue(storage) <= os.time() then
        player:setStorageValue(storage, os.time() + cooldown)

        local type_desc = {
            "itemids",
            "pending premium (skip)",
            "pending gender change (skip)",
            "pending character name change (skip)",
            "Outfit and addons",
            "Mounts",
            "Instant house purchase"
        }
        print("Player: " .. player:getName() .. " triggered !shop talkaction.")
        -- Create the query
        local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. player:getAccountId() .. ";")
        local served = false

        -- Detect if we got any results
        if orderQuery ~= false then
            repeat
                -- Fetch order values
                local q_id = result.getNumber(orderQuery, "id")
                local q_type = result.getNumber(orderQuery, "type")
                local q_itemid = result.getNumber(orderQuery, "itemid")
                local q_count = result.getNumber(orderQuery, "count")

                local description = "Unknown or custom type"
                if type_desc[q_type] ~= nil then
                    description = type_desc[q_type]
                end
                print("Processing type "..q_type..": ".. description)

                -- ORDER TYPE 1 (Regular item shop products)
                if q_type == 1 then
                    served = true
                    -- Get weight
                    if player:getFreeCapacity() >= ItemType(q_itemid):getWeight(q_count) then
                        db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
                        player:addItem(q_itemid, q_count)
                        player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received " .. q_count .. " x " .. ItemType(q_itemid):getName() .. "!")
                    else
                        player:sendTextMessage(MESSAGE_STATUS_WARNING, "Need more CAP!")
                    end
                end

                -- ORDER TYPE 5 (Outfit and addon)
                if q_type == 5 then
                    served = true

                    local itemid = q_itemid
                    local outfits = {}

                    if itemid > 1000 then
                        local first = math.floor(itemid/1000)
                        table.insert(outfits, first)
                        itemid = itemid - (first * 1000)
                    end
                    table.insert(outfits, itemid)

                    for _, outfitId in pairs(outfits) do
                        -- Make sure player don't already have this outfit and addon
                        if not player:hasOutfit(outfitId, q_count) then
                            db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
                            player:addOutfit(outfitId)
                            player:addOutfitAddon(outfitId, q_count)
                            player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
                        else
                            player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
                        end
                    end
                end

                if Game.getClientVersion().min >= 870 then
                    -- ORDER TYPE 6 (Mounts)
                    if q_type == 6 then
                        served = true
                        -- Make sure player don't already have this outfit and addon
                        if not player:hasMount(q_itemid) then
                            db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
                            player:addMount(q_itemid)
                            player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
                        else
                            player:sendTextMessage(MESSAGE_STATUS_WARNING, "You already have this mount!")
                        end
                    end
                end

                -- ORDER TYPE 7 (Direct house purchase)
                if orderType == 7 then
                    served = true
                    local house = House(orderItemId)
                    -- Logged in player is not necessarily the player that bough the house. So we need to load player from db.
                    local buyerQuery = db.storeQuery("SELECT `name` FROM `players` WHERE `id` = "..orderCount.." LIMIT 1")
                    if buyerQuery ~= false then
                        local buyerName = result.getString(buyerQuery, "name")
                        result.free(buyerQuery)
                        if house then
                            db.query("DELETE FROM `znote_shop_orders` WHERE `id` = " .. orderId .. ";")
                            house:setOwnerGuid(orderCount)
                            player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully bought the house "..house:getName().." on "..buyerName..", be sure to have the money for the rent in the bank.")
                            print("Process complete. [".. buyerName .."] has received house: ["..house:getName().."]")
                        end
                    end
                end

                -- Add custom order types here
                -- Type 1 is for itemids (Already coded here)
                -- Type 2 is for premium (Coded on web)
                -- Type 3 is for gender change (Coded on web)
                -- Type 4 is for character name change (Coded on web)
                -- Type 5 is for character outfit and addon (Already coded here)
                -- Type 6 is for mounts (Already coded here)
                -- Type 7 is for Instant house purchase (Already coded here)
                -- So use type 8+ for custom stuff, like etc packages.
                -- if q_type == 8 then
                -- end
            until not result.next(orderQuery)
            result.free(orderQuery)
            if not served then
                player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders to process in-game.")
            end
        else
            player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You have no orders.")
        end
    else
        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every " .. cooldown .. " seconds. Remaining cooldown: " .. player:getStorageValue(storage) - os.time())
    end
    return false
end
 
Last edited:
Hello, thanks for your reply, i have try this code , i see it, but is not working also, in game appears !shop like i say Hello, i think they didnt take correctly the script , i have tried normal, and adding local znoteShop = TalkAction ("!shop") and at final znoteShop:register() .

Precision: in config.php i have enable usDB =true , like i view in others posts, i have correctly all znote tables in phpmyadmin, i see orders etc, i think im not wrong just the script is not working, there is explained how to do it the script in part of TalkActions, but... not working,

Post automatically merged:

@Webo i found the solution but got an error and i dont understand how to manage it.

the solution was function onsay = function nameofscript.onsay , and its working .
 
Last edited:
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