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Solved reward/ adds level

XouruS

Active Member
Joined
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Hello, im looking for a script, when you kill a player: it adds a item to your backpack & when you use the item, it adds you level.

thanks
 
Last edited:
I suppose this will result in a multiple scripts. First one, creaturescript, if I'm not wrong for when the item will be added. And then one action script for the item. :)
I'm not sure though, how to do the scripts. But I might have helped you out a bit.
 
if you are using the script that you asked here

replace the content of deathbroadcast.lua with this:

Lua:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 8698,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	broadcastMessage = {
		use = true,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
		messageClass = MESSAGE_STATUS_WARNING
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- Only 9 letters! No "commands" here.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- Only 9 letters! No "commands" here.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			 doItemSetAttribute(uid, "aid", "2222")
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end

now create a script in data/actions/script, called item.lua, there paste this:
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.itemid == 8698 and item.actionid == 2222 then
	doPlayerAddExp(cid, 500) -- How much exp will be added.
		doSendMagicEffect(fromPosition, 39)
		doRemoveItem(item.uid, 1)
	end
	return true
end

now add this line in actions.xml
XML:
	<action itemid="8698" script="item.lua" />

that's all ^^,
 
if you are using the script that you asked here

replace the content of deathbroadcast.lua with this:

Lua:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
	killStorageValue = 3943,
	deathStorageValue = 3944,
 
	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 8698,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]"
	},
 
	killMessage = {
		use = true,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},
 
	broadcastMessage = {
		use = true,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
		messageClass = MESSAGE_STATUS_WARNING
	},
 
	killerAnimation = {
		use = true,
		text = "Frag!", -- Only 9 letters! No "commands" here.
		color = 215
	},
 
	targetAnimation = {
		use = true,
		text = "Owned!", -- Only 9 letters! No "commands" here.
		color = 215
	}
}
 
function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel
 
			local values = {
				["KILLERKILLS"] = killerKills,
				["KILLERDEATHS"] = killerDeaths,
				["KILLERNAME"] = getCreatureName(killer),
				["KILLERLEVEL"] = killerLevel,
 
				["TARGETKILLS"] = targetKills,
				["TARGETDEATHS"] = targetDeaths,
				["TARGETNAME"] = getCreatureName(cid),
				["TARGETLEVEL"] = targetLevel
			}
 
			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
 
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
			 doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
			 doItemSetAttribute(uid, "aid", "2222")
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end
 
	return true
end

now create a script in data/actions/script, called item.lua, there paste this:
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
	if item.itemid == 8698 and item.actionid == 2222 then
	doPlayerAddExp(cid, 500) -- How much exp will be added.
		doSendMagicEffect(fromPosition, 39)
		doRemoveItem(item.uid, 1)
	end
	return true
end

now add this line in actions.xml
XML:
	<action itemid="8698" script="item.lua" />

that's all ^^,

I cant use the item :/

17:46 You see a golden trophy.
ItemID: [8698].
 
both of those scripts already exist. use the script Legnak Bqm posted for getting and item when you kill some1 and then try searching 'rare candy' or something like that.

here im so nice that i went and found it my self
function onUse(cid, item, frompos, item2, topos)
--config----------------------------
local lvl = getPlayerLevel(cid)
local nlvl = getPlayerLevel(cid) + 1
--end-------------------------------
if item.itemid > 2687 then
local exp = (50 * (lvl) * (lvl) * (lvl) - 150 * (lvl) * (lvl) + 400 * (lvl)) / 3
local nexp = (50 * (nlvl) * (nlvl) * (nlvl) - 150 * (nlvl) * (nlvl) + 400 * (nlvl)) / 3
local newexp = nexp - exp
doPlayerAddExp(cid,newexp)
doSendAnimatedText(getPlayerPosition(cid), "Orgasmic~", 198)
doRemoveItem(item.uid, 1)
end
end
 
both of those scripts already exist. use the script Legnak Bqm posted for getting and item when you kill some1 and then try searching 'rare candy' or something like that.

here im so nice that i went and found it my self

what do i do with this?
replace at actions?
 
both of those scripts already exist. use the script Legnak Bqm posted for getting and item when you kill some1 and then try searching 'rare candy' or something like that.

here im so nice that i went and found it my self


tested ur script!
finaly solved :)

thanks everyone!
 
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