There I added a base64 coding for the serialized rewards, on the creaturescript of both versions.
Start from scratch and check 4th post, then let me know.Getting this using TFS 1.0:
Code:Lua Script Error: [Main Interface] in a timer event called from: data/global.lua data/creaturescripts/scripts/reward_chest.lua:116: attempt to index a nil value stack traceback: [C]: in function '__index' data/creaturescripts/scripts/prisionboss/bossdeath.lua:116: in function <data/creaturescripts/scripts/reward_chest.lua:114>
I used the alternative version for older tfs 1.x btw
I don't know if you mean to use a normal depot rather than the reward chest itself, because that'd make this less realistic. What I wanted is that it sends the player to inside (inbox) of the virtual depot, but all my tries resulted into debug. I actually wanted some function like Player.openDepot(self, id) but then, it requires a parent container to work.clever way to create virtual depot.
But the sourceCode part seems irrelevant.
Couldn't you just use existing depot with fake Town ID?
and do the query function in LUA?
But what do I know, haven't even read entire post of yours and little do I know about sourceCodes xD