Hurro; quick question guys!
Would the following system be safe to implement on TFS 1.5 [Downgrade 8.6] with changed container/reward itemID's or would it be safer to update/optimize the system first before adding it? As I see a few suggested edits in the comments.
Reward Chest System:
Seems there is also a Loot Issue Patch Here:
Would the following system be safe to implement on TFS 1.5 [Downgrade 8.6] with changed container/reward itemID's or would it be safer to update/optimize the system first before adding it? As I see a few suggested edits in the comments.
Reward Chest System:
Reward System [remake of #1628] by cezarguimaraes · Pull Request #1641 · otland/forgottenserver
Remake of #1628 Reasoning After seeing a few reward systems on OTLand try and fail to replicate the original one, I decided to give it a try myself. Some images of the result: How I did it...
github.com
Tfs 1.2 Reward Chest
So im using this reward chest https://github.com/otland/forgottenserver/pull/1641 and everything seems to be working fine. It goes to the reward chest, unique drops drop only once (like ferumbrass hat) but I tested the script with 2 players kill ferumbras and it seems that the loot of ferumbras...
otland.net
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