Lua:
function onAdvance(cid, skill, oldLevel, newLevel)
local config = {
storage = 29213, -- Storage which player get after advance 200 lvl
level = 200, -- Which level player needs to get reward
cash = {2160, 50}, -- {ID of Item, Amount of Item}
text = "You reached 200 lvl, blalablabl" -- Text after advance
}
if(skill == SKILL__LEVEL and newLevel >= config.level) then
if(getPlayerStorageValue(cid, config.storage) ~= 1) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_HOLYAREA)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, config.text)
doPlayerAddItem(cid, config.cash[1], config.cash[2])
setPlayerStorageValue(cid, config.storage, 1)
return true
end
return true
end
return true
end
I want to have a different item for each voc. could someone edit this script?