• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua Reward System corpse

janes123

New Member
Joined
Jun 21, 2012
Messages
100
Reaction score
4
I use this scripts:
Lua:
function sort_descending(t)
    local tmp = {}
    for k, v in pairs(t) do
        table.insert(tmp, {k, v})
    end
    table.sort(tmp, function(a, b) return a[2] > b[2] end)
    return tmp
end
function table.find(t, v)
    for i,x in pairs(t) do
        if x == v then
            return true
        end
    end
end
function Player:addItemRewardBag(itemid, count)
    local rewardbag = self:getDepotChest(99)
    return rewardbag:addItem(itemid, count)
end
function MonsterType:getBossReward(chance, unique)
    local ret = {}
    local function randomItem(lootBlock, chance)
        local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance)
        if randvalue < lootBlock.chance then
            if (ItemType(lootBlock.itemId):isStackable()) then
                return (randvalue%lootBlock.maxCount) + 1
            else
                return 1
            end
        end
    end
    local lootBlockList = self:getLoot()
    for _, loot in pairs(lootBlockList) do
        local rd = randomItem(loot, chance)
        if rd then
            if loot.uniquedrop then
                if unique then
                    table.insert(ret, {loot, rd})
                end
            else
                table.insert(ret, {loot, rd})
            end
        end
    end
    return ret
end
BossLoot = {}
BossUids = {}
function BossLoot:new(boss)
    if not table.find(BossUids, boss:getId()) then
        table.insert(BossUids, boss:getId())
        return setmetatable({creature=boss}, {__index = BossLoot})
    end
end
function BossLoot:updateDamage()
    if self.creature then
        local tmp = {}
        local totaldmg = 0
        for killer, damage in pairs(self.creature:getDamageMap()) do
            totaldmg = totaldmg+damage.total
            tmp[killer] = damage.total
        end
        self.players = sort_descending(tmp)
        self.totaldmg = totaldmg
    else
        error("Creature not found.")
    end
end
function BossLoot:setRewards()
    if self.totaldmg and self.creature then
        if getConfigInfo("rateLoot") > 0 then
            local mt = MonsterType(self.creature:getName())
            for i, playertab in ipairs(self.players) do
                local loot
                if i == 1 then
                    loot = mt:getBossReward(playertab[2] / self.totaldmg, true)
                else
                    loot = mt:getBossReward(playertab[2] / self.totaldmg, false)
                end
                table.insert(self.players[i], loot)
            end
        end
    else
        error("Error")
    end
end
function BossLoot:addRewards()
    if self.players and self.players[1] and self.players[1][3] then
        for i, playertab in ipairs(self.players) do
            local player = Player(playertab[1])
            if player then
                local str = "The following items are available in your reward chest: "
                for i, lootTable in ipairs(playertab[3]) do
                    local item = player:addItemRewardBag(lootTable[1].itemId, math.ceil(lootTable[2]))
                    if item then
                        str = str .. item:getNameDescription() .. ", "
                    end
                end
                str = str:sub(1, #str-2)
                player:sendTextMessage(MESSAGE_EVENT_ADVANCE, str)
            end
        end
    else
        error("Error")
    end
end
function onKill(creature, target)
    if (Monster(target) ~= nil) then
        local mt = MonsterType(target:getName())
    if mt and mt:useRewardChest() then
            local loot = BossLoot:new(target)
            if loot then
                local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition()))
                corpse:decay()
                target:setDropLoot(false)
                loot:updateDamage()
                loot:setRewards()
                loot:addRewards()
                corpse:setAttribute('aid', 21584)
            end
        end
    end
end
and have this error:
Code:
Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/rewardloot.lua:onKill
data/creaturescripts/scripts/rewardloot.lua:123: attempt to index local 'corpse' (a nil value)
 
fix...
Lua:
function onKill(creature, target)
    if (Monster(target) ~= nil) then
        local mt = MonsterType(target:getName())
        if mt and mt:useRewardChest() then
            local loot = BossLoot:new(target)
            if loot then
                local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition()))
                target:setDropLoot(false)
                loot:updateDamage()
                loot:setRewards()
                loot:addRewards()
            end
        end
    end
end
just delete lines :p
 
Back
Top