Hi.
So what I'm trying to do is that whenever you equip a certain ring, you get 10% additional health/mana from potions.
I've got some issues with this script.
Theres currently 2 errors:
Console error -
[Error - MoveEvents Interface]
data/movements/scripts/potions.lua
nEquip
Description:
(luaSetConditionParam) This function can only be used while loading the script.
And the other error is that when i deEquip the item, its still being in use.
Heres what I've done so far(kinda copy&pasted some stuff):
Thanks in advance,
Vanderlay
So what I'm trying to do is that whenever you equip a certain ring, you get 10% additional health/mana from potions.
I've got some issues with this script.
Theres currently 2 errors:
Console error -
[Error - MoveEvents Interface]
data/movements/scripts/potions.lua
Description:
(luaSetConditionParam) This function can only be used while loading the script.
And the other error is that when i deEquip the item, its still being in use.
Heres what I've done so far(kinda copy&pasted some stuff):
Code:
local config1 = {
effects = false, -- "false" is default. Set this to "true" if you want it to send magic effects on the player WHILE wearing the ring.
ringunworn = 2166, -- Put here the itemID of the UNWORN ring you will use. Default is 2166 (UNWORN Power Ring).
ringworn = 2203, -- Put here the itemID of the WORN ring you will use (worn is when it is in use). Default is 2203 (WORN Power Ring).
wornstorage = 51016, -- Put here an unused Storage Value, to use for the "effects" part if you have it set to 'true'.
}
function onEquip(cid, item, slot)
doPlayerSetStorageValue(cid, config1.wornstorage, 1)
function SendEffects()
local delay = 1 -- Delay between the effects (1 = 1 second).
for i = 1, #effects do
doSendMagicEffect(getCreaturePosition(cid), effects[math.random(1,#effects)])
end
if getPlayerStorageValue(cid, config1.wornstorage) == 1 then
addEvent(SendEffects, delay * 1000)
end
end
doTransformItem(item.uid, config1.ringworn, 1)
doDecayItem(item.uid)
doPlayerSendTextMessage(cid, 22, "health and mana potions use increased by 10%!")
local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.10,
manaMultiplier = 1.10
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doTransformItem(item.uid, potion.empty)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
local health2 = potion.health
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
doRemoveItem(item.uid)
return true
end
doTransformItem(item.uid, potion.empty)
return true
end
return TRUE
end
function onDeEquip(cid, item, slot)
doPlayerSetStorageValue(cid, config1.wornstorage, 0)
doTransformItem(item.uid, config1.ringunworn, 1)
doPlayerSendTextMessage(cid, 22, "You have no longer 10% increased usage of potions!")
return TRUE
end
Thanks in advance,
Vanderlay