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Ring that increases usage of potions.

Vanderlay

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Joined
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Messages
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Location
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Hi.
So what I'm trying to do is that whenever you equip a certain ring, you get 10% additional health/mana from potions.
I've got some issues with this script.
Theres currently 2 errors:
Console error -
[Error - MoveEvents Interface]
data/movements/scripts/potions.lua:onEquip
Description:
(luaSetConditionParam) This function can only be used while loading the script.

And the other error is that when i deEquip the item, its still being in use.

Heres what I've done so far(kinda copy&pasted some stuff):
Code:
	local config1	= {
		effects		= false,			-- "false" is default. Set this to "true" if you want it to send magic effects on the player WHILE wearing the ring.
 		ringunworn	= 2166,			-- Put here the itemID of the UNWORN ring you will use. Default is 2166 (UNWORN Power Ring).
		ringworn	= 2203,			-- Put here the itemID of the WORN ring you will use (worn is when it is in use). Default is 2203 (WORN Power Ring).
		wornstorage	= 51016,			-- Put here an unused Storage Value, to use for the "effects" part if you have it set to 'true'.
		}

function onEquip(cid, item, slot)
 
	doPlayerSetStorageValue(cid, config1.wornstorage, 1)
 
	function SendEffects()
		local delay = 1 -- Delay between the effects (1 = 1 second).
 
		for i = 1, #effects do
			doSendMagicEffect(getCreaturePosition(cid), effects[math.random(1,#effects)])
		end
		if getPlayerStorageValue(cid, config1.wornstorage) == 1 then
			addEvent(SendEffects, delay * 1000)
		end
	end
 
	doTransformItem(item.uid, config1.ringworn, 1)
	doDecayItem(item.uid)
	doPlayerSendTextMessage(cid, 22, "health and mana potions use increased by 10%!")
	
	local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.10,
	manaMultiplier = 1.10
	}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		if(not config.splashable) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPos(item.uid)
		end

		doDecayItem(doCreateItem(2016, potion.splash, toPosition))
		doTransformItem(item.uid, potion.empty)
		return true
	end

	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		return true
	end

	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		return true
	end

	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
		return false
	end

	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
		return false
	end

	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
		local health2 = potion.health
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			end
		end
	end

	doAddCondition(cid, exhaust)
	if(not potion.empty or config.removeOnUse) then
		doRemoveItem(item.uid)
		return true
	end

	doTransformItem(item.uid, potion.empty)
	return true
end
 
return TRUE
end
 
function onDeEquip(cid, item, slot)
 
	doPlayerSetStorageValue(cid, config1.wornstorage, 0)
 
	doTransformItem(item.uid, config1.ringunworn, 1)
	doPlayerSendTextMessage(cid, 22, "You have no longer 10% increased usage of potions!")
 
return TRUE
end

Thanks in advance,
Vanderlay
 
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