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I saw an "OTX" team TFS based version which included Orange Skull system as you want: Github OTXserver - Orange Skull
Look at the codes and you can easily implement them yourself.
I saw an "OTX" team TFS based version which included Orange Skull system as you want: Github OTXserver - Orange Skull
Look at the codes and you can easily implement them yourself.
I saw an "OTX" team TFS based version which included Orange Skull system as you want: Github OTXserver - Orange Skull
Look at the codes and you can easily implement them yourself.
It is working correctly as I tested. You can change the configuration in your config.lua for how long the Orange Skull is supposed to stay.
When you kill a player without this attacking you first, you'll get Orange Skull on kill, so now this player who died will see the killer Orange Skull for 7 days (depending on your configuration), so this can revenge anytime he wants within 7 days.
It is working correctly as I tested. You can change the configuration in your config.lua for how long the Orange Skull is supposed to stay.
When you kill a player without this attacking you first, you'll get Orange Skull on kill, so now this player who died will see the killer Orange Skull for 7 days (depending on your configuration), so this can revenge anytime he wants within 7 days.
I can't find this
BLACK_SKULL_DURATION,
integer[BLACK_SKULL_DURATION] = getGlobalNumber(L, "blackSkullDuration", 45);
etc.
can you give me an copy that i can rebuild?
Doesn't your The Forgotten Server engine already comes with the skull system buit-in? I'm not sure about answering to your question.
If you got none of the skulls in your source files, then you might want to look for every skull code and implement since there is no special repository/commit made for skull system as far as I know.
I can't find this
BLACK_SKULL_DURATION,
integer[BLACK_SKULL_DURATION] = getGlobalNumber(L, "blackSkullDuration", 45);
etc.
can you give me an copy that i can rebuild?
I thought you mainly wanted the Orange Skull. I've only recommended the Orange Skull system from the link above. If you have the latest The Forgotten Server engine then you might have different configuration.
You should in configmanager.cpp for: