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OpenTibia [RME 4.x] RME Modification 4

leo9393

Intermediate OT User
Joined
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Firstly, apologies for looking extremely similar to @RokojoM post, used his as inspiration.
This is built upon @RokojoM's post of [RME 3.x] what I've done is updated the files to include most of the walls and grounds from 13.x

REQUIREMENTS

Any version of RME

HOW TO INSTALL
  1. Download the .rar that contains the mod files.
  2. Copy all the files from the .rar in the following directory: Remere's Map Editor > data > client
  3. Overwrite the current .xml files.

WHAT'S NEXT?
  • Now that Walls & Grounds is finished. Add more Doodad's
  • Organize old code (removing duplicate items/doodad/palettes that serve no purpose)

FEEDBACK
If you want specific doodads added feel free to message or comment em and i'll add them alongside.

CREDITS
RokojoM and Limos for their original thread.

I have removed Corpses from the Doodad Palette as it made my RME lag every time i opened it.
If you wanna add it back head over to Tilesets.xml

Find:
XML:
<tileset name="Corpses">
    <raw>
    </raw>

Replace with:
XML:
<tileset name="Corpses">
<doodad_and_raw>
</doodad_and_raw>

I hope you all enjoy and i'll eventually get to adding a bigger variety of doodads

No (tinyborders) sorry to the people that liked that!
 

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Oh I have been looking for this one, since I am using 13.2 sprites, but was still working with the version RokojoM posted in 2015 🤣
Most notably was placing all the walls now in Doodad, manually, which can be quite a pain..
 
Oh I have been looking for this one, since I am using 13.2 sprites, but was still working with the version RokojoM posted in 2015 🤣
Most notably was placing all the walls now in Doodad, manually, which can be quite a pain..
Haha yeah it was the same for me, as I was adding the walls I decided to just do the rest as well. As a little tribute to RokojoM's as I too used his for years.
 
Firstly, apologies for looking extremely similar to @RokojoM post, used his as inspiration.
This is built upon @RokojoM's post of [RME 3.x] what I've done is updated the files to include most of the walls and grounds from 13.x

REQUIREMENTS

Any version of RME

HOW TO INSTALL
  1. Download the .rar that contains the mod files.
  2. Copy all the files from the .rar in the following directory: Remere's Map Editor > data > client
  3. Overwrite the current .xml files.

WHAT'S NEXT?
  • Now that Walls & Grounds is finished. Add more Doodad's
  • Organize old code (removing duplicate items/doodad/palettes that serve no purpose)

FEEDBACK
If you want specific doodads added feel free to message or comment em and i'll add them alongside.

CREDITS
RokojoM and Limos for their original thread.

I have removed Corpses from the Doodad Palette as it made my RME lag every time i opened it.
If you wanna add it back head over to Tilesets.xml

Find:
XML:
<tileset name="Corpses">
    <raw>
    </raw>

Replace with:
XML:
<tileset name="Corpses">
<doodad_and_raw>
</doodad_and_raw>

I hope you all enjoy and i'll eventually get to adding a bigger variety of doodads

No (tinyborders) sorry to the people that liked that!
I don't know if I did it right, but I put the files in the 10.98 folder and when I entered it, there was an error with several tiles of stairs, walls and others. How can I fix this? I already downloaded Tibia.dat and Tibia.spr from version 1310 and 1340, but it didn't work.
 
I don't know if I did it right, but I put the files in the 10.98 folder and when I entered it, there was an error with several tiles of stairs, walls and others. How can I fix this? I already downloaded Tibia.dat and Tibia.spr from version 1310 and 1340, but it didn't work.
Yeah I noticed, the new .spr file has changed some ID's around. You'll need to go in to the files and change the ID to the correct ones. I would do it but I haven't got the time right now, if noone fixes it i'll get around to it sometime soon.
 
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