leo9393
Intermediate OT User
- Joined
- Mar 23, 2019
- Messages
- 23
- Reaction score
- 121
Firstly, apologies for looking extremely similar to @RokojoM post, used his as inspiration.
This is built upon @RokojoM's post of [RME 3.x] what I've done is updated the files to include most of the walls and grounds from 13.x
REQUIREMENTS
Any version of RME
HOW TO INSTALL
WHAT'S NEXT?
FEEDBACK
If you want specific doodads added feel free to message or comment em and i'll add them alongside.
CREDITS
RokojoM and Limos for their original thread.
I have removed Corpses from the Doodad Palette as it made my RME lag every time i opened it.
If you wanna add it back head over to Tilesets.xml
Find:
Replace with:
I hope you all enjoy and i'll eventually get to adding a bigger variety of doodads
No (tinyborders) sorry to the people that liked that!
This is built upon @RokojoM's post of [RME 3.x] what I've done is updated the files to include most of the walls and grounds from 13.x
REQUIREMENTS
Any version of RME
HOW TO INSTALL
- Download the .rar that contains the mod files.
- Copy all the files from the .rar in the following directory: Remere's Map Editor > data > client
- Overwrite the current .xml files.
WHAT'S NEXT?
- Now that Walls & Grounds is finished. Add more Doodad's
- Organize old code (removing duplicate items/doodad/palettes that serve no purpose)
FEEDBACK
If you want specific doodads added feel free to message or comment em and i'll add them alongside.
CREDITS
RokojoM and Limos for their original thread.
I have removed Corpses from the Doodad Palette as it made my RME lag every time i opened it.
If you wanna add it back head over to Tilesets.xml
Find:
XML:
<tileset name="Corpses">
<raw>
</raw>
Replace with:
XML:
<tileset name="Corpses">
<doodad_and_raw>
</doodad_and_raw>
I hope you all enjoy and i'll eventually get to adding a bigger variety of doodads
No (tinyborders) sorry to the people that liked that!
Attachments
-
[RME 4.x] RME Modifications.rar107.7 KB · Views: 328 · VirusTotal
Last edited: