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RME edits problem.

seneke

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seneke
Hi guys,

It's hard to even explain what is going on, but I will try.

I work on the canary map (global). For example, in RME in Thais in the temple there are 2 teleports that were there before I edited the map, I can see them in the game, in RME I can't, but the changes I made in RME I can see in the game. Does anyone understand how this is possible?I download the map from the world file of the canary engine. RME 3.8.0

My RME:

edit.webp
What I can see in the game:

game.webp
 
Try in your config.lua

-- Custom Map
-- NOTE: toggleMapCustom set to true will load all maps in custom map folder
toggleMapCustom = false

change "true" to "false".. should be gone after.
 
But my problem is that in game I see things that I can't see in RME. I want to see everything I see in game in RME. Making changes in config.lua won't change anything in RME am I right?
 
But my problem is that in game I see things that I can't see in RME. I want to see everything I see in game in RME. Making changes in config.lua won't change anything in RME am I right?


That's because the teleports are saved in different "custom" .otbm, which are loaded after the main map.

You can find them in world/custom/ folder.

The @Maziajka showed you the way you can disable loading of those custom maps.
 
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