bivr123
New Member
- Joined
- Aug 13, 2011
- Messages
- 17
- Reaction score
- 1
How do you get these codes to pull the CLIEND ID to use in RME?
map_drawer.cpp
and
I want you to use these CLIENTIDS
12143 = 2143
12144 = 2141
map_drawer.cpp
C++:
} else if(it.id == 12143 && !options.ingame) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, green, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == 12144 && !options.ingame) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == 60293 && !options.ingame) {
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
C++:
} else if(it.id == 12143 && !options.ingame) { // Ugly hack yes?
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == 12144 && !options.ingame) { // Ugly hack yes?
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
} else if(it.id == 60293 && !options.ingame) { // Ugly hack yes?
glDisable(GL_TEXTURE_2D);
glBlitSquare(draw_x, draw_y, red, 0, 0, alpha/3*2);
glEnable(GL_TEXTURE_2D);
return;
12143 = 2143
12144 = 2141