JeiDi
Intermediate OT User
- Joined
- Nov 19, 2023
- Messages
- 149
- Reaction score
- 135
Idont really have problems with optimizationI believe the priority for RME should be optimizing it first. Adding new features would only make it increasingly heavy, even for high-end hardware.![]()
yeah or like a border map where we can just change it to different ID and it fetches the itemIDS and corners automatically I mean technically fetching border north east shouldnt be hard since its gonna be empty IN NORTH EAST of the sprite xDYesterday, while I was working on a piece of the map, I noticed something that would be very useful in RME. It would be great if we could copy and paste items not just with CTRL C + CTRL V, but also by assigning them to specific keys on the keyboard. For example, we could create our own set of items and assign them to keys: 1, 2, 3, 4, 5, 6, 7, 8, 9. This way, we would have 9 items at hand instead of just one under CTRL V. This would significantly improve the workflow for those who use the RAW Palette extensively.
#1 Be able to set a table of ids correspondence to replace mutiple and diferent items on the entire map, like this OpenTibia - Convert any map to 7.6 (https://otland.net/threads/convert-any-map-to-7-6.259410/).Since I like to do something from time to time, even while not working on any particular project, I created this today.
What else would be nice to have in RME?
this is awesome, have any rep to contribuite/test?
Any repo to test/contribute on it?