I'm wondering if someone can explain me structure of .otbm file
Thats just simple 256x256 map with 3 tiles mapped
I know that first lines are responsible for map description/name of houses and spawn files
I just wanna know what all of those hex numbers means and how each tile is described in .otbm file
Please, help me!
Thats just simple 256x256 map with 3 tiles mapped
Code:
0000 0000 fe00 0200 0000 0001 0001 0300
0000 3800 0000 fe02 0122 0053 6176 6564
2077 6974 6820 5265 6d65 7265 2773 204d
6170 2045 6469 746f 7220 332e 3201 1d00
4e6f 206d 6170 2064 6573 6372 6970 7469
6f6e 2061 7661 696c 6162 6c65 2e0b 1400
556e 7469 746c 6564 2d31 2d73 7061 776e
2e78 6d6c 0d14 0055 6e74 6974 6c65 642d
312d 686f 7573 652e 786d 6cfe 0400 0000
0007 fe05 7c7f 0980 01ff fe05 7d7f 0964
00fe 06bf 12ff fe06 bf11 ffff fe05 7e7f
09ae 11fe 067b 03ff fe06 7c03 fffe 067d
03ff fe06 2909 ffff fffe 0cff fe0f ffff
ff
I just wanna know what all of those hex numbers means and how each tile is described in .otbm file
Please, help me!
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