A promise was given last time and I still intend to hold that promise, Rookville will be released.
Here follows a link to last years Rookville:
http://otland.net/threads/france-rookville-10-35-currently-offline.212612/
Rookville is now Updated to the latest TFS 1.X series, Client 10.41.
Basicly every note from my To Do List (TDL) has been added and created, the TDL is based on your last gaming experience, your requests and my ideas during the time it was online and offline.
Requests regarding new content has not been unseen but yet not added as I wanted to complete everything else first instead of working on something new along old bugs, I do have a plan and hope to complete the new content upon the Third Step in my 5 Steps Golden Plan.
Step 1 - Host 1
Rookville - Super HMM Version
Upon the very beginning of Rookville 2014 I changed the Spells and Runes to have improved effects but forgot the damage within the Heavy Magic Missile, it shot 5 times with the normal tibia damage per time and the players seemed to enjoy it, it was later changed due to balance issues and due to the fact that it was seen as a bug from my point of view. Alot of hate was brought towards me upon the change so I will now bring you the Super HMM Version once again!
Start: When do you want it to start? Its ready to go.
Host Time: As long as people play.
Issues: The server might crash due to new functions and updated to TFS 1.X series.
Goal: Remove the last bugs and see if people would have kept loving it, I have to admit, it was pretty fun.
Step 2 - Host 2
Rookville - Highrate
Once you had enough of the first step, I'll bring a highrate version, a full scale war, who doesn't love to PvP? Its afterall a RookWar type of a server so it has to be fully working for this purpose as well.
This will be in hope to bring even more people and to push the server too see if it will crash.
What rates would you like to see? XP, Skills and Loot, maybe exp stages? I don't normaly do highrates so help me out.
Start: Right after Step 1.
Host Time: As long as people play.
Issues: The server might crash due to full scale wars.
Goal: Remove the last bugs.
Step 3 - Host 3
Rookville - Normal
Now, when it should be bugfree, it'll be hosted as its supposed to be and hopefully with a new content.
Start: Right after Step 2.
Host Time: As long as people play.
Issues: Should be none!
Goal: Have it online right as it should be without issues!
Step 4 - Host 3
Rookville - Release
During Step 3, while its online, I'll release it for the Community for free download.
Anyone can then login to try it before/after downloading it.
Step 5
Next Project
Hopefully completed my next project for a Beta at this stage. Alot of the systems from Rookville will be used on the next server as well, therefor its even more important to crush the evil bugs!
My intention is to give something back to the Community.
I hope that this wont scare anyone from playing but rather give a feeling of months of fun gameplay and hopefully more fun servers out there to play.
I have a few Questions that I would love to see your answer upon:
Question: When would you like the first step of Rookville to start?
Answer:
Question: What rates would you like to see in the Highrate version?
Answer:
Question: Anything else you'd like to see in the Rookville server?
Answer:
My next project is about 50% done, it should be complete when we reach step 5 as Rookville shouldn't take too much of my spare time. Please bring any ideas and suggestions towards the server or anything else related, thank you in advance.
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