oshrigames
Active Member
i just got this in my console, any idea what is it?
i got reports from players that the clients crush at the same time.
im using TFS 1.1
and this is the rope.lua that stated in the bug
let me konw if there's anything else that you might need.
thanks
i got reports from players that the clients crush at the same time.
Code:
Lua Script Error: [Action Interface]
data/actions/scripts/tools/rope.lua:onUse
data/actions/scripts/tools/rope.lua:10: attempt to index local 'tile' (a nil value)
stack traceback:
[C]: in function '__index'
data/actions/scripts/tools/rope.lua:10: in function <data/actions/scripts/tools/rope.lua:8>
im using TFS 1.1
and this is the rope.lua that stated in the bug
Lua:
local holeId = {
294, 369, 370, 383, 392, 408, 409, 410, 427, 428, 430, 462, 469, 470, 482,
484, 485, 489, 924, 3135, 3136, 7933, 7938, 8170, 8286, 8285, 8284, 8281,
8280, 8279, 8277, 8276, 8323, 8567, 8585, 8596, 8595, 8249, 8250, 8251,
8252, 8253, 8254, 8255, 8256, 8972, 9606, 9625, 13190, 14461, 19519, 21536
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local tile = toPosition:getTile()
if isInArray(ropeSpots, tile:getGround():getId()) or tile:getItemById(14435) then
player:teleportTo({x = toPosition.x, y = toPosition.y + 1, z = toPosition.z - 1}, false)
return true
elseif isInArray(holeId, target.itemid) then
toPosition.z = toPosition.z + 1
tile = toPosition:getTile()
if tile then
local thing = tile:getTopVisibleThing()
if thing:isItem() and thing:getType():isMovable() then
return thing:moveTo({x = toPosition.x, y = toPosition.y + 1, z = toPosition.z - 1})
end
end
player:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE)
return true
end
return false
end
let me konw if there's anything else that you might need.
thanks