justikar
Active Member
- Joined
- Oct 28, 2013
- Messages
- 145
- Reaction score
- 32
Too many people have problems with rope.lua, works fine but shows a console erro when use on itself.
Well, i bring to you a solution. rep +++
Well, i bring to you a solution. rep +++
Code:
--rope sistem--
function onUse(cid, item, frompos, item2, topos)
npos = {x=topos.x, y=topos.y, z=topos.z}
if item2.itemid == 28 then
return 0
end
if item2.itemid == 384 then
npos.y = npos.y + 1
npos.z = npos.z - 1
doTeleportThing(cid,npos)
elseif item2.itemid == 418 then
npos.y = npos.y + 1
npos.z = npos.z - 1
doTeleportThing(cid,npos)
--hole or stair to rope items--
elseif item2.itemid == 469 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 470 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 475 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 476 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 479 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 480 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 482 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 484 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 485 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 489 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 392 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 383 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 385 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 484 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 408 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 409 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 410 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 427 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 428 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 429 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 430 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
elseif item2.itemid == 433 then
npos.y = npos.y + 1
downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
downitem = getThingfromPos(downpos)
if downitem.itemid > 0 then
doTeleportThing(downitem.uid,npos)
end
--END hole or stair to rope items--
else
return 0
end
return 1
end