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Lua Rope script help

FilipeJF

New Member
Joined
Jan 9, 2012
Messages
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Hello! So, using this rope script right here I cant use the rope If I'm over the rope spot. Is there a way to make me use the rope spot while I'm over in the rope spot?

Lua:
local spotId = {384, 418, 8278, 8592}
local holeId = {
    294, 369, 370, 383, 392,
    408, 409, 427, 428, 430,
    462, 469, 470, 482, 484,
    485, 489, 924, 3135, 3136,
    7933, 7938, 8170, 8286, 8285,
    8284, 8281, 8280, 8279, 8277,
    8276, 8323, 8380, 8567, 8585,
    8596, 8595, 8249, 8250, 8251,
    8252, 8253, 8254, 8255, 8256,
    8972, 9606, 9625
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(toPosition.x == CONTAINER_POSITION) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        return true
    end

    local itemGround = getThingFromPos(toPosition)
    if(isInArray(spotId, itemGround.itemid)) then
        doTeleportThing(cid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z - 1}, false)
    elseif(isInArray(holeId, itemEx.itemid)) then
        local hole = getThingFromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE})
        if(hole.itemid > 0) then
            doTeleportThing(hole.uid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z}, false)
        else
            doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        end
    else
        return false
    end

    return true
end
 
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