Albanon
New Member
- Joined
- Mar 5, 2011
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Hello everyone. I require a team to help me assemble my old RPG server. So far we have a very large working custom map, which I have done myself (70 percent, with contributions from kessykins), as well as some custom spells and classes, which I have also done myself. I ran this server a few years back and it was moderately successful, however, my computer got a virus. Nevertheless the team I'm assembling will help me mold and develop this server, as such, the details of the server such as experience and the like remain to be discussed. I am very interested in starting an ambitious project, and I require dedicated and ambitious people.
RULES:
Applicants must ad-hear to the following rules.
The Applicant MUST
PLEASE BE AWARE
Some positions will be paid positions when we get some donations!
I am also looking for Gamemasters.
Perks will be made available to those who work hard or are deserving. Also applicants who respond poorly, or "Type Lyke Dis yo" will be ignored. Any one applying for mapping positions will not be given a copy of the map, so do not ask - any additions are yours to make from scratch. I will handle the assimilation.
MISSON
The end result of this server will be exactly what the team assembled makes of it. For those interested, please write yourself an introduction below stating your age, experience and how much work you're committed to doing.
Positions Available
Mapping
Scripting
Writing/NPC creation
Sprite creation (if anyone wants to do that)
C++ coder
Details
EXP: To be discussed
Client version 8.60 but will we hopefully upgrade later
Custom Classes:
Summoner- Work in progress
Barbarian - Not in
Barbarian's attack more slowly than other classes, but each of their blows are devastating when they land. They are able to disorient, and cripple their enemies with punishing strikes.
Inquisitor - Not in
Inquisitors are holy warriors who use limited holy magic combined with two handed weapons to smite their foes, and heal themselves, and their allies.
Planned Features:
Custom classes, as stated above
Ownable/capturable towns and forts that produce gold income, or items.
The custom map is VERY large - there are too many areas to really screenshot them all, and the screenshots don't really do them much justice.
RULES:
Applicants must ad-hear to the following rules.
The Applicant MUST
- Speak English well
- Be a mature person 18 years or older (I will consider slightly younger applicants)
- Have a working understanding in their field (mapping, scripting, ect)
- Be available to work
PLEASE BE AWARE
Some positions will be paid positions when we get some donations!
I am also looking for Gamemasters.
Perks will be made available to those who work hard or are deserving. Also applicants who respond poorly, or "Type Lyke Dis yo" will be ignored. Any one applying for mapping positions will not be given a copy of the map, so do not ask - any additions are yours to make from scratch. I will handle the assimilation.
MISSON
The end result of this server will be exactly what the team assembled makes of it. For those interested, please write yourself an introduction below stating your age, experience and how much work you're committed to doing.
Positions Available
Mapping
Scripting
Writing/NPC creation
Sprite creation (if anyone wants to do that)
C++ coder
Details
EXP: To be discussed
Client version 8.60 but will we hopefully upgrade later
Custom Classes:
Summoner- Work in progress
Summoners: Summoners were once sorcerer's in training, however, they abandoned their conventional studies to focus on the art of conjuring. While most sorcerers and druids can summon creatures, summoners focus exclusively in this area and command a far wider range of abilities and creatures. This highly specialized aspect is to the determent of their other areas of study. Summoner's lack the training required to cast most advanced attack spells but still they possess a basic knowledge of direct attack spells, and even mimic some of their summoned creatures abilities. Unlike sorcerer's or druids summoner's are not afraid to get their hands dirty – struggling for dominion over powerful monsters have made the martial skills of summoners quite formidable, and though they do not use specialized skill sets or abilities related to melee weapons, they use them quite proficiently – some are even home on the battlefield right next to their summoned minions, while others will use wands and basic spells from the back.
Summoner's play style is varied with a focus on summoning. Summoner's prefer to weaken their opponents with their summons and close in for the kill. They can imprison their enemies in magic prisons, or force them to fight their minions with a larger effect. Being skilled in conjuration, they can produce food and any item that is conjurable, and exceptionally powerful summoners are even able to summon creatures to their enemies who are not even in the area, in an attempt to kill them.
Barbarian - Not in
Barbarian's attack more slowly than other classes, but each of their blows are devastating when they land. They are able to disorient, and cripple their enemies with punishing strikes.
Inquisitor - Not in
Inquisitors are holy warriors who use limited holy magic combined with two handed weapons to smite their foes, and heal themselves, and their allies.
Planned Features:
Custom classes, as stated above
Ownable/capturable towns and forts that produce gold income, or items.
The custom map is VERY large - there are too many areas to really screenshot them all, and the screenshots don't really do them much justice.
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