Pawcio6
Member
- Joined
- Sep 26, 2009
- Messages
- 143
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- Reaction score
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Hi
I have worked alone on the non isometric Dragon Ball project for over 2 years and I am slowly approaching to make it official. Server have mostly basic functions done and tested, the only work is to make it prettier and more expanded with map(exp/quest etc). So far I am definitely looking for a graphic designer im bad with this , extra mapper would be cool.
Sample functions:
Skill Tree - you can level up all attack spells, while level up spell mechanic changes and we can also chose some extra attribute
Combo System - we can pre-cast load our spells, the time of load define the stage of casting spell and attributes added in skill tree
Vocation Class - there are 4 classes tank/fighter/sorcerer/defender all vocations can choose the style of play. Spells and weapons are unique for class but there is quest to make a hybrid of 2 classes
and much more as i said i worked on it 2 years so it have something already.
Graphic designer(pixelart) - 1/1
Mapper - 0/2
I have worked alone on the non isometric Dragon Ball project for over 2 years and I am slowly approaching to make it official. Server have mostly basic functions done and tested, the only work is to make it prettier and more expanded with map(exp/quest etc). So far I am definitely looking for a graphic designer im bad with this , extra mapper would be cool.
Sample functions:
Skill Tree - you can level up all attack spells, while level up spell mechanic changes and we can also chose some extra attribute
Combo System - we can pre-cast load our spells, the time of load define the stage of casting spell and attributes added in skill tree
Vocation Class - there are 4 classes tank/fighter/sorcerer/defender all vocations can choose the style of play. Spells and weapons are unique for class but there is quest to make a hybrid of 2 classes
and much more as i said i worked on it 2 years so it have something already.
Graphic designer(pixelart) - 1/1
Mapper - 0/2
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