i have an issue with manarune script it just showing effects without any healing action
Code:
setCombatArea(combat2_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (2000),(3000)
end
setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat2_Brush_2 = {CONST_ANI_SMALLICE,0,1,-1,0,1,0,0,-1}
-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat1_Brush,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (5000),(7000)
end
setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat1_Brush = {CONST_ANI_ENERGYBALL,-1,0,0,-1,0,1,1,0}
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat0_Brush,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (5000),(7000)
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_ENERGYBALL,-1,0,1,0,0,1,0,-1}
-- Areas/Combat for 300ms
local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat3_Brush_2,createCombatArea({{0, 1, 0},
{1, 2, 1},
{0, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (2000),(3000)
end
setCombatCallback(combat3_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat3_Brush_2 = {CONST_ANI_SMALLICE,0,1,-1,0,1,0,0,-1}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(creature, var)
local cid = creature:getId()
local startPos = getCreaturePosition(cid)
addEvent(RunPart,200,combat2_Brush_2,cid,var,dfcombat2_Brush_2,startPos)
addEvent(RunPart,100,combat1_Brush,cid,var,dfcombat1_Brush,startPos)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
addEvent(RunPart,300,combat3_Brush_2,cid,var,dfcombat3_Brush_2,startPos)
return true
end