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Lua Running a script everytime a player attacks.

A Dirty Rag

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Wondering if its possible to make a creature script that runs every time any player attacks? Just looking to be pointed in the right direction :).
 
There is no onAttack for tfs 1.0, if you dont decide to add it yourself.

Yes 0.3 has more functions, but 1.0 is more stable and optimized and also have functions which doesn't exsist in 0.3.
 
No there is not. If you are doing a custom server with attributes and combat stuff. You should use 0.3.
 
0.3 is 0.4. Asfar i know 0.4 was renamed to 0.3 instead.

You are right. Execept that 0.4 had around 4000? revs before getting renamed to 0.3.7.
So no, I hope you are joking.
But its true no one is developing 0.4, and who is developing 0.3.6? 0.4 was developed after 0.3.6 wasen't, maybe you are reffering to 0.3.7, where you have to change 50% of your server to make it work?
0.3.6pl1 => 0.4 => 0.3.7
 
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