SPOTS = { 384, 418, 8278, 8592, 13189, 15635, 19518 }
ROPABLE = { 294, 369, 370, 383, 392, 408, 409, 427, 428, 430, 462, 469, 470, 482, 484, 485, 489, 924, 3135, 3136, 7933, 7938, 8170, 8286, 8285,
8284, 8281, 8280, 8279, 8277, 8276, 8323, 8380, 8567, 8585, 8596, 8595, 8249, 8250, 8251, 8252, 8253, 8254, 8255, 8256, 8972, 9606, 9625 }
HOLES = { 468, 481, 483, 7932, 8579 }
SAND = { 231, 9059 }
JUNGLE_GRASS = { 2782, 3985 }
SPIDER_WEB = { 7538, 7539 }
BAMBOO_FENCE = { 3798, 3799 }
WILD_GROWTH = { 1499, 11099 }
PUMPKIN = 2683
PUMPKIN_HEAD = 2096
POOL = 2016
SWAMP = {20230, 18579, 18560, 18580, 18581, 18582, 18583, 18585, 18586, 18587, 18588, 18589, 18590, 2171, 6217, 18584, 18568, 18570, 18571, 18572, 18573, 18574, 18575, 18576, 18577, 18578, 18579, 18141, 18142, 18143, 18144, 18145, 18146, 18147, 18148, 18149, 18150, 18151, 18152, 17673, 17674, 17675, 17676, 17676, 17677, 17678, 17679, 17680, 17681, 17682, 17683, 17684}
SPECIAL_FOODS = {
[9992] = "Gulp.", [9993] = "Chomp.", [9994] = "Chomp.", [9995] = "Chomp.", [9997] = "Yum.",
[9998] = "Munch.", [9999] = "Chomp.", [10000] = "Mmmm.", [10001] = "Smack.", [12540] = "Yum.",
[12542] = "Gulp.", [12543] = "?", [12544] = "Slurp!"
}
DOORS = {
[1209] = 1211, [1212] = 1214, [1231] = 1233, [1234] = 1236, [1249] = 1251, [1252] = 1254, [3535] = 3537, [3544] = 3546, [4913] = 4915, [4916] = 4918,
[5098] = 5100, [5107] = 5109, [5116] = 5118, [5125] = 5127, [5134] = 5136, [5137] = 5139, [5140] = 5142, [5143] = 5145, [5278] = 5280, [5281] = 5283,
[5732] = 5734, [5735] = 5737, [6192] = 6194, [6195] = 6197, [6249] = 6251, [6252] = 6254, [6891] = 6893, [6900] = 6902, [7033] = 7035, [7042] = 7044,
[8541] = 8543, [8544] = 8546, [9165] = 9167, [9168] = 9170, [9267] = 9269, [9270] = 9272, [10268] = 10270, [10271] = 10273, [10468] = 10470,
[10477] = 10479, [10775] = 10777, [10784] = 10786, [12092] = 12094, [12099] = 12101, [12188] = 12190, [12197] = 12199
}
function destroyItem(cid, itemEx, toPosition)
if(itemEx.uid <= 65535 or itemEx.actionid > 0) then
return false
end
if(isInArray(SPIDER_WEB, itemEx.itemid)) then
if math.random(3) == 1 then
doTransformItem(itemEx.uid, (itemEx.itemid + 6))
doDecayItem(itemEx.uid)
end
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
if(isInArray(BAMBOO_FENCE, itemEx.itemid)) then
if math.random(3) == 1 then
if(itemEx.itemid == BAMBOO_FENCE[1]) then
doTransformItem(itemEx.uid, (itemEx.itemid + 161))
elseif(itemEx.itemid == BAMBOO_FENCE[2]) then
doTransformItem(itemEx.uid, (itemEx.itemid + 159))
end
doDecayItem(itemEx.uid)
end
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
if not(isInArray({1770, 2098, 1774, 2064, 2094, 2095, 1619, 2602, 3805, 3806}, itemEx.itemid) or
(itemEx.itemid >= 1724 and itemEx.itemid <= 1741) or
(itemEx.itemid >= 2581 and itemEx.itemid <= 2588) or
(itemEx.itemid >= 1747 and itemEx.itemid <= 1753) or
(itemEx.itemid >= 1714 and itemEx.itemid <= 1717) or
(itemEx.itemid >= 1650 and itemEx.itemid <= 1653) or
(itemEx.itemid >= 1666 and itemEx.itemid <= 1677) or
(itemEx.itemid >= 1614 and itemEx.itemid <= 1616) or
(itemEx.itemid >= 3813 and itemEx.itemid <= 3820) or
(itemEx.itemid >= 3807 and itemEx.itemid <= 3810) or
(itemEx.itemid >= 2080 and itemEx.itemid <= 2085) or
(itemEx.itemid >= 2116 and itemEx.itemid <= 2119)) then
return false
end
if(math.random(1, 7) == 1) then
if(isInArray({1738, 1739, 1770, 2098, 1774, 1775, 2064}, itemEx.itemid) or
(itemEx.itemid >= 2581 and itemEx.itemid <= 2588)) then
doCreateItem(2250, 1, toPosition)
elseif((itemEx.itemid >= 1747 and itemEx.itemid <= 1749) or itemEx.itemid == 1740) then
doCreateItem(2251, 1, toPosition)
elseif((itemEx.itemid >= 1714 and itemEx.itemid <= 1717)) then
doCreateItem(2252, 1, toPosition)
elseif((itemEx.itemid >= 1650 and itemEx.itemid <= 1653) or
(itemEx.itemid >= 1666 and itemEx.itemid <= 1677) or
(itemEx.itemid >= 1614 and itemEx.itemid <= 1616) or
(itemEx.itemid >= 3813 and itemEx.itemid <= 3820) or
(itemEx.itemid >= 3807 and itemEx.itemid <= 3810)) then
doCreateItem(2253, 1, toPosition)
elseif((itemEx.itemid >= 1724 and itemEx.itemid <= 1737) or
(itemEx.itemid >= 2080 and itemEx.itemid <= 2085) or
(itemEx.itemid >= 2116 and itemEx.itemid <= 2119) or
isInArray({2094, 2095}, itemEx.itemid)) then
doCreateItem(2254, 1, toPosition)
elseif((itemEx.itemid >= 1750 and itemEx.itemid <= 1753) or isInArray({1619, 1741}, itemEx.itemid)) then
doCreateItem(2255, 1, toPosition)
elseif(itemEx.itemid == 2602) then
doCreateItem(2257, 1, toPosition)
elseif(itemEx.itemid == 3805 or itemEx.itemid == 3806) then
doCreateItem(2259, 1, toPosition)
end
doRemoveItem(itemEx.uid, 1)
end
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
TOOLS = {}
TOOLS.ROPE = function(cid, item, fromPosition, itemEx, toPosition)
if(toPosition.x == CONTAINER_POSITION) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
toPosition.stackpos = STACKPOS_GROUND
errors(false)
local ground = getThingFromPos(toPosition)
errors(true)
if(isInArray(SPOTS, ground.itemid)) then
doTeleportThing(cid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z - 1}, false)
return true
elseif(isInArray(ROPABLE, itemEx.itemid)) then
local canOnlyRopePlayers = getBooleanFromString(getConfigValue('canOnlyRopePlayers'))
local hole = getThingFromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE})
if(canOnlyRopePlayers) then
if(isPlayer(hole.uid) and (not isPlayerGhost(hole.uid) or getPlayerGhostAccess(cid) >= getPlayerGhostAccess(hole.uid))) then
doTeleportThing(hole.uid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z}, false)
else
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
end
else
if(hole.itemid > 0) then
doTeleportThing(hole.uid, {x = toPosition.x, y = toPosition.y + 1, z = toPosition.z}, false)
else
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
end
end
return true
end
return false
end
TOOLS.PICK = function(cid, item, fromPosition, itemEx, toPosition)
errors(false)
local ground = getThingFromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = STACKPOS_GROUND})
errors(true)
if(isInArray(SPOTS, ground.itemid) and isInArray({354, 355}, itemEx.itemid)) then
doTransformItem(itemEx.uid, 392)
doDecayItem(itemEx.uid)
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
if(itemEx.itemid == 7200) then
doTransformItem(itemEx.uid, 7236)
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
return true
end
if(itemEx.uid == 53118) then
local tmp = getThingPos(cid)
doTeleportThing(cid, {x=32565, y=31338, z=10})
doSendMagicEffect(tmp, CONST_ME_TELEPORT)
doSendMagicEffect({x=32565, y=31338, z=10}, CONST_ME_TELEPORT)
end
return false
end
TOOLS.MACHETE = function(cid, item, fromPosition, itemEx, toPosition, destroy)
if(isInArray(JUNGLE_GRASS, itemEx.itemid)) then
doTransformItem(itemEx.uid, itemEx.itemid - 1)
doDecayItem(itemEx.uid)
return true
end
if(isInArray(SPIDER_WEB, itemEx.itemid)) then
if math.random(3) == 1 then
doTransformItem(itemEx.uid, (itemEx.itemid + 6))
doDecayItem(itemEx.uid)
end
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
if(isInArray(BAMBOO_FENCE, itemEx.itemid)) then
if math.random(3) == 1 then
if(itemEx.itemid == BAMBOO_FENCE[1]) then
doTransformItem(itemEx.uid, (itemEx.itemid + 161))
elseif(itemEx.itemid == BAMBOO_FENCE[2]) then
doTransformItem(itemEx.uid, (itemEx.itemid + 159))
end
doDecayItem(itemEx.uid)
end
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
if(isInArray(WILD_GROWTH, itemEx.itemid)) then
doSendMagicEffect(toPosition, CONST_ME_POFF)
doRemoveItem(itemEx.uid)
return true
end
return destroy and destroyItem(cid, itemEx, toPosition) or false
end
TOOLS.SHOVEL = function(cid, item, fromPosition, itemEx, toPosition)
if(isInArray(HOLES, itemEx.itemid)) then
local newId = itemEx.itemid + 1
if(itemEx.itemid == 8579) then
newId = 8585
end
doTransformItem(itemEx.uid, newId)
doDecayItem(itemEx.uid)
elseif(isInArray(SAND, itemEx.itemid)) then
local rand = math.random(1, 100)
local ground = getThingFromPos({x = toPosition.x, y = toPosition.y, z = toPosition.z + 1, stackpos = STACKPOS_GROUND})
if(isInArray(SPOTS, ground.itemid) and rand <= 20) then
doTransformItem(itemEx.uid, 489)
doDecayItem(itemEx.uid)
elseif(rand >= 1 and rand <= 5) then
doCreateItem(2159, 1, toPosition)
elseif(rand > 85) then
doCreateMonster("Scarab", toPosition, false)
end
doSendMagicEffect(toPosition, CONST_ME_POFF)
end
if(isInArray(SWAMP, itemEx.itemid)) then
local rand = math.random(1, 100)
if(rand >= 9 and rand <= 10) then
doPlayerAddItem(cid, 20138, 1)
doCreatureSay(cid, "You pick up a Leech!", TALKTYPE_ORANGE_1)
elseif(rand > 85) then
end
doSendMagicEffect(toPosition, CONST_ME_YELLOW_RINGS)
end
return true
end
TOOLS.SCYTHE = function(cid, item, fromPosition, itemEx, toPosition, destroy)
if(itemEx.itemid == 2739) then
doTransformItem(itemEx.uid, 2737)
doCreateItem(2694, 1, toPosition)
doDecayItem(itemEx.uid)
return true
end
return destroy and destroyItem(cid, itemEx, toPosition) or false
end
TOOLS.KNIFE = function(cid, item, fromPosition, itemEx, toPosition)
if(itemEx.itemid ~= PUMPKIN) then
return false
end
doTransformItem(itemEx.uid, PUMPKIN_HEAD)
return true
end