does anyone know why this actionid does not work in this script?
line 110
line 110
Lua:
local vortex = {
[14321] = Position(32149, 31359, 14), -- Charger TP 1
[14322] = Position(32092, 31330, 12), -- Charger Exit
[14323] = Position(32244, 31253, 14), -- Charger Exit
[14324] = Position(32104, 31329, 12), -- Anomaly Exit
[14325] = Position(32216, 31380, 14), -- Main Room
[14340] = Position(32159, 31329, 11), -- Main Room Exit
[14341] = Position(32078, 31320, 13), -- Cracklers Exit
[14343] = Position(32088, 31321, 13), -- Rupture Exit
[14345] = Position(32230, 31358, 11), -- Realityquake Exit
[14347] = Position(32225, 31347, 11), -- Unstable Sparks Exit
[14348] = Position(32218, 31375, 14), -- Eradicator Exit (Main Room)
[14350] = Position(32208, 31372, 14), -- Outburst Exit (Main Room)
[14352] = Position(32213, 31376, 14), -- World Devourer Exit (Main Room)
[14354] = Position(32113, 31372, 14), -- World Devourer (Reward Room)
}
local accessVortex = {
-- Anomaly enter
[14323] = {
position = Position(32244, 31253, 14),
storage = 14320,
storageTime = 14321
},
-- Rupture enter
[14342] = {
position = Position(32305, 31249, 14),
storage = 14322,
storageTime = 14323
},
-- Realityquake enter
[14344] = {
position = Position(32181, 31240, 14),
storage = 14324,
storageTime = 14325
},
}
local finalBosses = {
-- Eradicator enter
[14346] = {
position = Position(32336, 31293, 14),
storage1 = 14326,
storage2 = 14327,
storage3 = 14328,
storageTime = 14329
},
-- Outburst enter
[14349] = {
position = Position(32204, 31290, 14),
storage1 = 14326,
storage2 = 14327,
storage3 = 14328,
storageTime = 14331
}
}
local teleportHeart = MoveEvent()
function teleportHeart.onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
local normalVortex = vortex[item.actionid]
local bossVortex = accessVortex[item.actionid]
local uBosses = finalBosses[item.actionid]
if normalVortex then
player:teleportTo(normalVortex)
elseif bossVortex then
if player:getStorageValue(bossVortex.storage) >= 1 then
if player:getStorageValue(bossVortex.storageTime) < os.time() then
player:teleportTo(bossVortex.position)
else
player:teleportTo(fromPosition)
player:sendTextMessage(19, "It's too early for you to endure this challenge again.")
end
else
player:teleportTo(fromPosition)
player:sendTextMessage(19, "You don't have access to this portal.")
end
elseif uBosses then
if player:getStorageValue(uBosses.storage1) >= 1
and player:getStorageValue(uBosses.storage2) >= 1
and player:getStorageValue(uBosses.storage3) >= 1 then
if player:getStorageValue(uBosses.storageTime) < os.time() then
player:teleportTo(uBosses.position)
else
player:teleportTo(fromPosition)
player:sendTextMessage(19, "It's too early for you to endure this challenge again.")
end
else
player:teleportTo(fromPosition)
player:sendTextMessage(19, "You don't have access to this portal.")
end
elseif item.actionid == 14351 then
if player:getStorageValue(14330) >= 1
and player:getStorageValue(14332) >= 1 then
if player:getStorageValue(14335) < os.time() then
player:teleportTo(Position(32272, 31384, 14))
else
player:teleportTo(fromPosition)
player:sendTextMessage(19, "It's too early for you to endure this challenge again.")
end
else
player:teleportTo(fromPosition)
player:sendTextMessage(19, "You don't have access to this portal.")
end
elseif item.actionid == 14353 then -- Remove storages from mini bosses
player:teleportTo(Position(32213, 31376, 14))
player:setStorageValue(14336, -1)
player:setStorageValue(14337, -1)
player:setStorageValue(14338, -1)
player:unregisterEvent("DevourerStorage")
end
return true
end
teleportHeart:type("stepin")
for index, value in pairs(vortex) do
teleportHeart:aid(index)
end
teleportHeart:register()