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Action Script: Demon Oak Quest

i think you can use my demon oak script

it is far easy to understand i think.


Code:
function onUse(cid,item,frompos,item2,topos)
number = math.random(1,100)
chance = 80
minItem = 1
maxItem = 3



if chance > 100 or chance == 0 then
chance = 100
end
-----------------------------------------------------------------------------------------
-- Variables
leftspikedballpos11 = {x=topos.x-3, y=topos.y+2, z=topos.z}
leftspikedballpos12 = {x=topos.x+5, y=topos.y+2, z=topos.z}
leftspikedballpos13 = {x=topos.x-3, y=topos.y-3, z=topos.z}
leftspikedballpos14 = {x=topos.x+5, y=topos.y-3, z=topos.z}
leftspikedballpos21 = {x=topos.x-3, y=topos.y-2, z=topos.z}
leftspikedballpos22 = {x=topos.x-4, y=topos.y-1, z=topos.z}
leftspikedballpos31 = {x=topos.x-3, y=topos.y+3, z=topos.z}
leftspikedballpos32 = {x=topos.x-4, y=topos.y+2, z=topos.z}

birdpos11 = {x=topos.x+1, y=topos.y+2, z=topos.z}
birdpos12 = {x=topos.x+3, y=topos.y+1, z=topos.z}
birdpos13 = {x=topos.x+2, y=topos.y, z=topos.z}
birdpos14 = {x=topos.x+5, y=topos.y, z=topos.z}
birdpos21 = {x=topos.x+1, y=topos.y+2, z=topos.z}
birdpos22 = {x=topos.x+3, y=topos.y+1, z=topos.z}
birdpos31 = {x=topos.x-4, y=topos.y+1, z=topos.z}
birdpos32 = {x=topos.x-4, y=topos.y, z=topos.z}

rightspikedballpos11 = {x=topos.x+2, y=topos.y, z=topos.z}
rightspikedballpos12 = {x=topos.x+2, y=topos.y-2, z=topos.z}
rightspikedballpos13 = {x=topos.x+1, y=topos.y+2, z=topos.z}
rightspikedballpos14 = {x=topos.x+3, y=topos.y+1, z=topos.z}
rightspikedballpos21 = {x=topos.x+2, y=topos.y+2, z=topos.z}
rightspikedballpos22 = {x=topos.x+2, y=topos.y+1, z=topos.z}
rightspikedballpos31 = {x=topos.x-6, y=topos.y+4, z=topos.z}
rightspikedballpos32 = {x=topos.x-6, y=topos.y+1, z=topos.z}

faceoftreepos11 = {x=topos.x-3, y=topos.y-1, z=topos.z}
faceoftreepos12 = {x=topos.x+3, y=topos.y-1, z=topos.z}
faceoftreepos13 = {x=topos.x+2, y=topos.y-2, z=topos.z}
faceoftreepos14 = {x=topos.x-2, y=topos.y-2, z=topos.z}
faceoftreepos21 = {x=topos.x-4, y=topos.y-1, z=topos.z}
faceoftreepos22 = {x=topos.x-3, y=topos.y-3, z=topos.z}
faceoftreepos31 = {x=topos.x-5, y=topos.y+4, z=topos.z}
faceoftreepos32 = {x=topos.x-3, y=topos.y+3, z=topos.z}
-----------------------------------------------------------------------------------------

--------------------Demon oak(The left spiked ball)--------------------
if item2.itemid == 8289 then
 leftspikedball = getPlayerStorageValue(cid,20000)
  if leftspikedball == -1 or leftspikedball == 0 then
           if number <= chance then
    surp = math.random(minItem, maxItem)
              if surp == 1 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("bone beast",leftspikedballpos11)
                        doSummonCreature("bone beast",leftspikedballpos12)
                        doSummonCreature("bone beast",leftspikedballpos13)
                        doSummonCreature("bone beast",leftspikedballpos14)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("lich",leftspikedballpos11)
                        doSummonCreature("lich",leftspikedballpos12)
                        doSummonCreature("lich",leftspikedballpos13)
                        doSummonCreature("lich",leftspikedballpos14)
                   end
              end
              if surp == 2 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("lich",leftspikedballpos21)
                        doSummonCreature("giant spider",leftspikedballpos22)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("grim reaper",leftspikedballpos21)
                        doSummonCreature("dark torturerdemon",leftspikedballpos22)
                    end
              end
              if surp == 3 then
                    if number <= 50 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("undead dragon",leftspikedballpos31)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("grim reaper",leftspikedballpos31)
                        doSummonCreature("dark torturer",leftspikedballpos32)
                    end
              end

            else
            doSendMagicEffect(topos,2)
            setPlayerStorageValue(cid,20000,1)
         end
      else
     doSendMagicEffect(topos,2)
    end
return 1
end

--------------------Demon oak(The bird)--------------------
if item2.itemid == 8288 then
 bird = getPlayerStorageValue(cid,20001)
  if bird == -1 or bird == 0 then
 if number <= chance then
    surp = math.random(minItem, maxItem)
              if surp == 1 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("banshee",birdpos11)
                        doSummonCreature("banshee",birdpos12)
                        doSummonCreature("banshee",birdpos13)
                        doSummonCreature("banshee",birdpos14)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("braindeath",birdpos11)
                        doSummonCreature("braindeath",birdpos12)
                        doSummonCreature("braindeath",birdpos13)
                        doSummonCreature("braindeath",birdpos14)
                   end
              end
              if surp == 2 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("demon",birdpos21)
                        doSummonCreature("diabolic imp",birdpos22)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("blightwalker",birdpos21)
                        doSummonCreature("betrayed wraith",birdpos22)
                    end
              end
              if surp == 3 then
                    if number <= 50 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("undead dragon",birdpos31)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("hand of cursed fate",birdpos31)
                        doSummonCreature("dark torturer",birdpos32)
                    end
              end

            else
            doSendMagicEffect(topos,2)
            setPlayerStorageValue(cid,20001,1)
         end
      else
     doSendMagicEffect(topos,2)
    end
return 1
end

--------------------Demon oak(The right spiked ball)--------------------
if item2.itemid == 8290 then
 rightspikedball = getPlayerStorageValue(cid,20002)
  if rightspikedball == -1 or rightspikedball == 0 then
 if number <= chance then
    surp = math.random(minItem, maxItem)
              if surp == 1 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("lich",rightspikedballpos11)
                        doSummonCreature("lich",rightspikedballpos12)
                        doSummonCreature("lich",rightspikedballpos13)
                        doSummonCreature("lich",rightspikedballpos14)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("giant spider",rightspikedballpos11)
                        doSummonCreature("giant spider",rightspikedballpos12)
                        doSummonCreature("giant spider",rightspikedballpos13)
                        doSummonCreature("giant spider",rightspikedballpos14)
                   end
              end
              if surp == 2 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("dark torturer",rightspikedballpos21)
                        doSummonCreature("demon",rightspikedballpos22)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("diabolic imp",rightspikedballpos21)
                        doSummonCreature("diabolic imp",rightspikedballpos22)
                    end
              end
              if surp == 3 then
                    if number <= 50 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("hand of cursed fate",rightspikedballpos31)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("grim reaper",rightspikedballpos31)
                        doSummonCreature("grim reaper",rightspikedballpos32)
                end
              end

            else
            doSendMagicEffect(topos,2)
            setPlayerStorageValue(cid,20002,1)
         end
      else
     doSendMagicEffect(topos,2)
    end
return 1
end

--------------------Demon oak(The face of the tree)--------------------
if item2.itemid == 8291 then
 faceoftree = getPlayerStorageValue(cid,20003)
  if faceoftree == -1 or faceoftree == 0 then
 if number <= chance then
    surp = math.random(minItem, maxItem)
              if surp == 1 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("vampire",faceoftreepos11)
                        doSummonCreature("vampire",faceoftreepos12)
                        doSummonCreature("vampire",faceoftreepos13)
                        doSummonCreature("vampire",faceoftreepos14)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("diabolic imp",faceoftreepos11)
                        doSummonCreature("diabolic imp",faceoftreepos12)
                        doSummonCreature("diabolic imp",faceoftreepos13)
                        doSummonCreature("diabolic imp",faceoftreepos14)
                   end
              end
              if surp == 2 then
                   if number <= 75 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("demon",faceoftreepos21)
                        doSummonCreature("grim reaper",faceoftreepos22)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("hand of cursed fate",faceoftreepos21)
                        doSummonCreature("hand of cursed fate",faceoftreepos22)
                    end
              end
              if surp == 3 then
                    if number <= 50 then
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("undead dragon",faceoftreepos31)
                        doSummonCreature("hand of cursed fate",faceoftreepos32)
                        else
                        doSendMagicEffect(topos,0)
                        doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -290, -510, CONST_ME_BIGPLANTS)
                        doSummonCreature("grim reaper",faceoftreepos31)
                        doSummonCreature("hand of cursed fate",faceoftreepos32)
                    end
              end

            else
            doSendMagicEffect(topos,2)
            setPlayerStorageValue(cid,20003,1)
         end
      else
     doSendMagicEffect(topos,2)
    end
return 1
end

return 0
end

it work on TFS 0.2?
 
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